Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Page 1 of 16 12311 ... LastLast
Threads 1 to 25 of 397

Forum: Drivers

Driver specific - performance tips, extension support, issues, new releases

  1. Unhappy Can't update display drivers = no OpenGL!

    Started by 32bitvictor, 11-08-2018 06:03 PM
    • Replies: 0
    • Views: 177
    11-08-2018, 06:03 PM Go to last post
  2. OpenGL runs slow.

    Started by 99 i fail, 05-27-2012 12:31 PM
    • Replies: 2
    • Views: 4,341
    05-28-2012, 02:43 AM Go to last post
  3. Updating my OpenGL and graphics driver.

    Started by 99 i fail, 06-16-2012 09:55 AM
    • Replies: 1
    • Views: 42,711
    06-16-2012, 12:15 PM Go to last post
  4. Driver bug causing incorrect glGetProgramiv output

    Started by AaronRM, 09-23-2012 02:52 PM
    • Replies: 0
    • Views: 2,782
    09-23-2012, 02:52 PM Go to last post
  5. Winodws Update

    Started by AbdulRafey, 09-11-2016 09:11 AM
    • Replies: 0
    • Views: 1,156
    09-11-2016, 09:11 AM Go to last post
  6. New nVidia updates don't have OpenGL included.

    Started by Aeroclaw, 05-17-2012 06:32 PM
    • Replies: 3
    • Views: 3,269
    05-18-2012, 06:52 AM Go to last post
  7. AMD: Varying array and geometry shader

    Started by alder, 06-13-2011 01:09 PM
    • Replies: 5
    • Views: 3,726
    06-20-2011, 10:02 AM Go to last post
  8. Interoperability problems

    Started by Aleksandar, 11-08-2010 02:54 PM
    • Replies: 2
    • Views: 2,205
    11-09-2010, 04:44 AM Go to last post
  9. Resident buffers and CUDA issues

    Started by Aleksandar, 11-09-2010 11:09 AM
    • Replies: 0
    • Views: 1,414
    11-09-2010, 11:09 AM Go to last post
  10. Problematic 270.61 driver

    Started by Aleksandar, 05-01-2011 06:01 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 11,725
    06-18-2011, 08:52 AM Go to last post
  11. New extensions in NV 280.18 drivers

    Started by Aleksandar, 07-30-2011 01:35 PM
    • Replies: 3
    • Views: 3,467
    08-01-2011, 03:15 AM Go to last post
  12. Number of performance states for Fermi GPUs

    Started by Aleksandar, 10-11-2011 01:05 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 11,856
    10-20-2011, 03:56 PM Go to last post
  13. Does ATI_meminfo really work?

    Started by Aleksandar, 10-17-2011 12:52 PM
    • Replies: 9
    • Views: 5,452
    11-11-2011, 12:23 AM Go to last post
  14. Does transform feedback work on Catalyst 11.10?

    Started by Aleksandar, 11-22-2011 01:16 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 7,141
    02-21-2012, 04:53 AM Go to last post
  15. Threaded optimization

    Started by Aleksandar, 10-16-2012 04:57 AM
    • Replies: 2
    • Views: 7,615
    10-16-2012, 06:22 AM Go to last post
  16. Problem with NV 3xx.xx drivers and TF

    Started by Aleksandar, 02-28-2013 08:08 AM
    • Replies: 5
    • Views: 2,444
    03-04-2013, 05:54 AM Go to last post
  17. Uniform arrays locations

    Started by Aleksandar, 08-08-2013 07:09 AM
    • Replies: 2
    • Views: 3,147
    08-08-2013, 10:41 AM Go to last post
  18. NV PerfKit Context Creation Issue

    Started by Aleksandar, 08-15-2014 12:40 PM
    • Replies: 1
    • Views: 1,823
    08-16-2014, 05:17 AM Go to last post
    • Replies: 1
    • Views: 2,254
    01-02-2015, 10:34 AM Go to last post
  19. FBO problems on ATI Radeon X1300

    Started by Alemarius Nexus, 07-27-2011 07:09 PM
    • Replies: 7
    • Views: 8,511
    07-29-2011, 02:35 AM Go to last post
    • Replies: 0
    • Views: 2,535
    06-24-2010, 03:52 AM Go to last post
  20. Rendering without Data: Bugs for AMD and NVIDIA

    Started by Alfonse Reinheart, 05-03-2011 04:07 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 12,528
    05-08-2011, 07:01 AM Go to last post
    • Replies: 3
    • Views: 4,233
    01-03-2013, 03:33 AM Go to last post
  21. NVIDIA Internal Format Query 2 oddness

    Started by Alfonse Reinheart, 02-09-2013 08:38 PM
    • Replies: 2
    • Views: 2,078
    02-10-2013, 05:10 AM Go to last post
  22. Quality of Implementation: Debug shader variable locations

    Started by Alfonse Reinheart, 05-16-2013 08:34 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 9,755
    06-11-2013, 11:26 AM Go to last post

Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 30 replies or 250 views
Hot thread with unread posts
More than 30 replies or 250 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •