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Forum: General

General OpenGL questions that do not fit into any of the other categories

    • Replies: 6
    • Views: 5,071
    10-23-2018, 01:09 AM Go to last post
  1. Sticky Thread Sticky: Forum Posting Guidelines

    Started by Khronos_webmaster, 11-13-2011 08:45 AM
    • Replies: 2
    • Views: 87,657
    10-29-2014, 07:01 PM Go to last post
  1. Red face Mark rendered area

    Started by nowall, 11-01-2017 02:40 AM
    • Replies: 0
    • Views: 523
    11-01-2017, 02:40 AM Go to last post
  2. Mesh-ray intersection test issues

    Started by alexDelchev, 08-30-2016 03:03 PM
    • Replies: 0
    • Views: 578
    08-30-2016, 03:03 PM Go to last post
  3. implement some OpenGL function

    Started by chen, 03-12-2006 09:01 PM
    • Replies: 0
    • Views: 619
    03-12-2006, 09:01 PM Go to last post
  4. ARB meeting notes

    Started by mstr, 01-17-2003 02:16 AM
    • Replies: 0
    • Views: 633
    01-17-2003, 02:16 AM Go to last post
  5. Ray Tracing Bezier Surfaces

    Started by Bill Dean, 01-17-2005 04:16 PM
    • Replies: 0
    • Views: 645
    01-17-2005, 04:16 PM Go to last post
  6. surface

    Started by tutik, 01-18-2007 01:30 PM
    • Replies: 0
    • Views: 648
    01-18-2007, 01:30 PM Go to last post
  7. Current ARB meeting notes?

    Started by ScottManDeath, 07-02-2005 03:58 AM
    • Replies: 0
    • Views: 654
    07-02-2005, 03:58 AM Go to last post
  8. implementation hints to application

    Started by ScottManDeath, 03-20-2002 04:10 AM
    • Replies: 0
    • Views: 655
    03-20-2002, 04:10 AM Go to last post
  9. Lighting during rotation of object

    Started by Łukasz, 04-20-2017 04:46 AM
    • Replies: 0
    • Views: 656
    04-20-2017, 04:46 AM Go to last post
  10. Nurbs fitting with length restriction

    Started by Ido_Ilan, 05-23-2005 09:33 PM
    • Replies: 0
    • Views: 662
    05-23-2005, 09:33 PM Go to last post
  11. Two little enhancements to NV_occlusion_query

    Started by MZ, 09-28-2002 11:19 AM
    • Replies: 0
    • Views: 663
    09-28-2002, 11:19 AM Go to last post
  12. Something for OpenGL 2.5

    Started by glfreak, 01-01-2006 12:04 AM
    • Replies: 0
    • Views: 665
    01-01-2006, 12:04 AM Go to last post
  13. Extended Depth Replace

    Started by LarsMiddendorf, 04-11-2004 04:37 AM
    • Replies: 0
    • Views: 669
    04-11-2004, 04:37 AM Go to last post
  14. OpenGL 2.0 suggestions

    Started by PeterPopov, 04-03-2002 04:03 AM
    • Replies: 0
    • Views: 669
    04-03-2002, 04:03 AM Go to last post
  15. more ARB_vertex_program invariance options

    Started by vincoof, 04-04-2003 02:01 AM
    • Replies: 0
    • Views: 670
    04-04-2003, 02:01 AM Go to last post
  16. How to get OpenGL2.0 SDK

    Started by puyun, 09-02-2005 09:20 AM
    • Replies: 0
    • Views: 671
    09-02-2005, 09:20 AM Go to last post
  17. How do I do "soft" bends with a mesh

    Started by MrUNOwen, 08-03-2017 11:15 AM
    • Replies: 0
    • Views: 672
    08-03-2017, 11:15 AM Go to last post
  18. bezier curve problem

    Started by Sourpotato, 02-14-2005 07:39 PM
    • Replies: 0
    • Views: 678
    02-14-2005, 07:39 PM Go to last post
  19. Improve shader docs

    Started by JD, 02-26-2003 07:43 PM
    • Replies: 0
    • Views: 679
    02-26-2003, 07:43 PM Go to last post
  20. Recompute vertex after rotation

    Started by Flow91, 02-10-2016 06:15 AM
    • Replies: 0
    • Views: 680
    02-10-2016, 06:15 AM Go to last post
  21. generate dynamic triangles

    Started by Alien999999999, 02-01-2005 07:22 AM
    • Replies: 0
    • Views: 682
    02-01-2005, 07:22 AM Go to last post
  22. Geometry shaders extension

    Started by iso, 05-12-2006 05:26 AM
    • Replies: 1
    • Views: 688
    05-12-2006, 05:38 AM Go to last post
  23. Dot3^n

    Started by wis mak, 07-19-2002 10:11 AM
    • Replies: 1
    • Views: 688
    07-22-2002, 09:28 AM Go to last post
  24. Very stupid suggestion...

    Started by tiammazzo, 06-08-2002 08:45 AM
    • Replies: 0
    • Views: 688
    06-08-2002, 08:45 AM Go to last post
    • Replies: 0
    • Views: 689
    01-18-2006, 03:29 AM Go to last post

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