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Forum: General

General OpenGL questions that do not fit into any of the other categories

  1. Sticky Thread Sticky: Forum Posting Guidelines

    Started by Khronos_webmaster, 11-13-2011 07:45 AM
    • Replies: 2
    • Views: 42,440
    10-29-2014, 06:01 PM Go to last post
    • Replies: 5
    • Views: 3,861
    04-16-2005, 12:18 PM Go to last post
  1. Gimbal Angle and Rotation Matrix

    Started by jenny_wui, 12-07-2010 05:54 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 10,997
    01-10-2011, 03:31 AM Go to last post
  2. GLFW documentation ?

    Started by lientyragus, 01-02-2004 07:19 AM
    • Replies: 2
    • Views: 2,663
    01-07-2004, 09:23 AM Go to last post
  3. Glu Nurbs Error when trimming a nurb surface

    Started by n9ine, 09-01-2008 06:10 AM
    • Replies: 0
    • Views: 2,741
    09-01-2008, 06:10 AM Go to last post
  4. glut and delete pointers

    Started by juglarx, 01-12-2008 11:49 AM
    • Replies: 4
    • Views: 6,998
    01-13-2008, 03:04 PM Go to last post
  5. GLUT tessellation of generic data set

    Started by doctor_m_2000, 11-20-2006 07:24 AM
    • Replies: 1
    • Views: 3,325
    11-20-2006, 08:10 AM Go to last post
  6. multiple view call displaylist!

    Started by weixian, 08-05-2009 01:23 AM
    • Replies: 1
    • Views: 2,581
    08-05-2009, 01:47 AM Go to last post
  7. Screen to World coordinate: help needed

    Started by Alessandro_dup1, 01-19-2011 06:10 AM
    • Replies: 3
    • Views: 3,644
    01-21-2011, 08:46 AM Go to last post
  8. #include in glsl

    Started by Godlike, 11-19-2009 06:50 AM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 56,836
    03-06-2010, 09:17 AM Go to last post
  9. "Better" Generation of Cubemap Mipmaps

    Started by Timothy Farrar, 11-08-2007 10:05 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 33,034
    11-19-2007, 08:56 PM Go to last post
  10. "NVIDIA releases OpenGL 3.2 beta drivers"

    Started by Groovounet, 08-05-2009 08:59 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 36,518
    10-05-2009, 10:35 AM Go to last post
  11. "Surface" Angle between two Normals on a Sphere...

    Started by scratt, 06-18-2009 02:36 AM
    • Replies: 3
    • Views: 4,348
    06-25-2009, 08:37 AM Go to last post
  12. 'Framing' a bounding volume

    Started by CatAtWork, 04-14-2004 09:21 PM
    • Replies: 1
    • Views: 2,123
    04-15-2004, 03:06 AM Go to last post
  13. (non realtime) Hidden face removal

    Started by hlewin, 07-23-2013 03:35 PM
    • Replies: 3
    • Views: 3,232
    07-24-2013, 07:33 AM Go to last post
  14. .NET

    Started by SnprBoB86, 06-10-2002 01:38 PM
    • Replies: 3
    • Views: 2,166
    06-11-2002, 01:16 PM Go to last post
  15. .sdkmesh parser? (DirectX Mesh format)

    Started by Dark Photon, 12-19-2010 04:43 PM
    • Replies: 5
    • Views: 9,993
    12-20-2010, 06:22 PM Go to last post
  16. .spec request: XML

    Started by kRogue, 08-04-2010 07:08 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,023
    08-12-2010, 06:37 PM Go to last post
  17. 10,000 gl_ a line...

    Started by Julien Cayzac, 02-26-2002 09:36 AM
    • Replies: 2
    • Views: 2,281
    03-05-2002, 09:33 AM Go to last post
  18. 16 bit float texture upload

    Started by V-man, 02-04-2008 05:11 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 38,096
    02-11-2008, 05:11 PM Go to last post
  19. 1D array to "most square" 2D array...

    Started by UT666, 10-23-2006 07:17 AM
    • Replies: 4
    • Views: 3,586
    10-23-2006, 08:08 AM Go to last post
  20. 2 keys

    Started by Silent Set, 05-25-2004 06:49 AM
    • Replies: 1
    • Views: 1,963
    05-25-2004, 08:57 AM Go to last post
  21. 2 math issues running with OpenGL

    Started by Eckos, 06-30-2008 03:26 AM
    • Replies: 1
    • Views: 2,140
    06-30-2008, 04:57 AM Go to last post
  22. 2 programmable texture access enhancements.

    Started by Groovounet, 02-21-2011 11:03 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 6,782
    02-24-2011, 03:53 AM Go to last post
  23. 2 suggestions

    Started by hotdot, 02-19-2002 06:51 AM
    • Replies: 8
    • Views: 4,544
    02-23-2002, 06:22 PM Go to last post
  24. 24 bit floating point depth buffer

    Started by macarter, 06-18-2015 10:10 AM
    • Replies: 3
    • Views: 3,052
    06-22-2015, 10:58 AM Go to last post

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