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Forum: General

General OpenGL questions that do not fit into any of the other categories

  1. Sticky Thread Sticky: Forum Posting Guidelines

    Started by Khronos_webmaster, 11-13-2011 08:45 AM
    • Replies: 2
    • Views: 87,777
    10-29-2014, 07:01 PM Go to last post
    • Replies: 6
    • Views: 5,268
    10-23-2018, 01:09 AM Go to last post
  1. Find a cartesian line from distance of 4 points

    Started by __bob__, 03-10-2016 02:57 AM
    • Replies: 1
    • Views: 776
    03-10-2016, 04:06 AM Go to last post
  2. Mesh decimation

    Started by __bob__, 06-28-2016 02:38 AM
    • Replies: 1
    • Views: 1,344
    06-28-2016, 03:51 AM Go to last post
    • Replies: 2
    • Views: 1,306
    09-23-2014, 07:16 AM Go to last post
  3. How to use GLEW?

    Started by _student, 12-07-2004 07:11 AM
    • Replies: 1
    • Views: 2,528
    12-07-2004, 11:19 AM Go to last post
    • Replies: 3
    • Views: 4,305
    07-14-2012, 02:14 PM Go to last post
  4. gli docs?

    Started by _ShaderRookie_, 02-06-2011 03:08 AM
    • Replies: 2
    • Views: 3,226
    02-06-2011, 03:34 AM Go to last post
  5. Need help with a rotation

    Started by _ShaderRookie_, 02-25-2011 12:27 PM
    • Replies: 5
    • Views: 3,761
    02-28-2011, 12:43 PM Go to last post
    • Replies: 7
    • Views: 3,954
    11-27-2009, 07:00 PM Go to last post
  6. Convert normalmap to object space

    Started by _NoName_, 07-27-2016 12:26 PM
    • Replies: 0
    • Views: 1,789
    07-27-2016, 12:26 PM Go to last post
  7. Problem with shadow mapping (fragment depth)

    Started by _NoName_, 09-01-2016 01:36 AM
    • Replies: 7
    • Views: 2,676
    09-01-2016, 09:08 AM Go to last post
  8. Efficient way to return all boxes hit by a ray.

    Started by _NoName_, 05-25-2017 12:43 PM
    algorithms
    • Replies: 0
    • Views: 722
    05-25-2017, 12:43 PM Go to last post
  9. Billboard that covers always one pixel

    Started by _NK47, 01-06-2010 01:31 PM
    • Replies: 4
    • Views: 3,078
    01-09-2010, 09:46 AM Go to last post
  10. Efficient Polygon Lathe

    Started by _new_horizon, 09-01-2005 04:21 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 9,389
    05-24-2010, 03:08 AM Go to last post
  11. Function to 'pinch' a mesh

    Started by _new_horizon, 06-30-2006 08:05 AM
    • Replies: 9
    • Views: 4,855
    09-17-2006, 11:43 AM Go to last post
  12. Rectangular coordinates->rotation angles

    Started by _new_horizon, 03-19-2005 03:59 PM
    • Replies: 3
    • Views: 2,126
    03-23-2005, 08:40 AM Go to last post
  13. General-purpase bending code

    Started by _new_horizon, 01-13-2006 03:49 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 8,617
    01-18-2006, 08:36 AM Go to last post
    • Replies: 3
    • Views: 1,571
    07-05-2005, 06:39 AM Go to last post
  14. Adjustable rounded cube mesh generator

    Started by _new_horizon, 06-07-2006 08:03 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 11,434
    08-29-2006, 05:13 PM Go to last post
  15. How can I find the area of a 3D triangle?

    Started by _new_horizon, 07-05-2005 03:46 AM
    • Replies: 2
    • Views: 9,155
    07-05-2005, 04:21 AM Go to last post
  16. Problems with normalization code

    Started by _new_horizon, 05-24-2007 04:51 PM
    • Replies: 6
    • Views: 4,560
    05-30-2007, 01:44 AM Go to last post
  17. Lightbulb Recursive calls inside the shader

    Started by _buf3d, 11-14-2013 05:01 AM
    • Replies: 1
    • Views: 2,838
    12-02-2013, 11:12 AM Go to last post
  18. 64-bit integer vertex attribute

    Started by _blitz, 08-21-2011 02:07 PM
    • Replies: 5
    • Views: 4,981
    08-22-2011, 01:56 PM Go to last post
  19. DrawXInstancedTransformFeedback

    Started by _blitz, 09-27-2011 11:23 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 5,681
    10-07-2011, 08:05 PM Go to last post
  20. [Ray vs AABB] exit point knowing entry point

    Started by _blitz, 12-05-2011 10:58 AM
    • Replies: 2
    • Views: 2,722
    12-08-2011, 12:03 PM Go to last post
  21. Compile time shader stage information in GLSL

    Started by _blitz, 02-23-2013 11:51 AM
    • Replies: 2
    • Views: 2,634
    02-23-2013, 05:04 PM Go to last post

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