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Forum: General

General OpenGL questions that do not fit into any of the other categories

  1. Sticky Thread Sticky: Forum Posting Guidelines

    Started by Khronos_webmaster, 11-13-2011 07:45 AM
    • Replies: 2
    • Views: 85,868
    10-29-2014, 06:01 PM Go to last post
    • Replies: 1
    • Views: 2,483
    07-16-2018, 06:02 AM Go to last post
  1. Find a cartesian line from distance of 4 points

    Started by __bob__, 03-10-2016 01:57 AM
    • Replies: 1
    • Views: 700
    03-10-2016, 03:06 AM Go to last post
  2. Mesh decimation

    Started by __bob__, 06-28-2016 01:38 AM
    • Replies: 1
    • Views: 1,264
    06-28-2016, 02:51 AM Go to last post
    • Replies: 2
    • Views: 1,224
    09-23-2014, 06:16 AM Go to last post
  3. How to use GLEW?

    Started by _student, 12-07-2004 06:11 AM
    • Replies: 1
    • Views: 2,430
    12-07-2004, 10:19 AM Go to last post
    • Replies: 3
    • Views: 4,202
    07-14-2012, 01:14 PM Go to last post
  4. gli docs?

    Started by _ShaderRookie_, 02-06-2011 02:08 AM
    • Replies: 2
    • Views: 3,157
    02-06-2011, 02:34 AM Go to last post
  5. Need help with a rotation

    Started by _ShaderRookie_, 02-25-2011 11:27 AM
    • Replies: 5
    • Views: 3,705
    02-28-2011, 11:43 AM Go to last post
    • Replies: 7
    • Views: 3,850
    11-27-2009, 06:00 PM Go to last post
  6. Convert normalmap to object space

    Started by _NoName_, 07-27-2016 11:26 AM
    • Replies: 0
    • Views: 1,710
    07-27-2016, 11:26 AM Go to last post
  7. Problem with shadow mapping (fragment depth)

    Started by _NoName_, 09-01-2016 12:36 AM
    • Replies: 7
    • Views: 2,548
    09-01-2016, 08:08 AM Go to last post
  8. Efficient way to return all boxes hit by a ray.

    Started by _NoName_, 05-25-2017 11:43 AM
    algorithms
    • Replies: 0
    • Views: 564
    05-25-2017, 11:43 AM Go to last post
  9. Billboard that covers always one pixel

    Started by _NK47, 01-06-2010 12:31 PM
    • Replies: 4
    • Views: 3,018
    01-09-2010, 08:46 AM Go to last post
  10. Efficient Polygon Lathe

    Started by _new_horizon, 09-01-2005 03:21 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 9,285
    05-24-2010, 02:08 AM Go to last post
  11. Function to 'pinch' a mesh

    Started by _new_horizon, 06-30-2006 07:05 AM
    • Replies: 9
    • Views: 4,759
    09-17-2006, 10:43 AM Go to last post
  12. Rectangular coordinates->rotation angles

    Started by _new_horizon, 03-19-2005 02:59 PM
    • Replies: 3
    • Views: 2,071
    03-23-2005, 07:40 AM Go to last post
  13. General-purpase bending code

    Started by _new_horizon, 01-13-2006 02:49 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 8,369
    01-18-2006, 07:36 AM Go to last post
    • Replies: 3
    • Views: 1,520
    07-05-2005, 05:39 AM Go to last post
  14. Adjustable rounded cube mesh generator

    Started by _new_horizon, 06-07-2006 07:03 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 11,235
    08-29-2006, 04:13 PM Go to last post
  15. How can I find the area of a 3D triangle?

    Started by _new_horizon, 07-05-2005 02:46 AM
    • Replies: 2
    • Views: 8,923
    07-05-2005, 03:21 AM Go to last post
  16. Problems with normalization code

    Started by _new_horizon, 05-24-2007 03:51 PM
    • Replies: 6
    • Views: 4,486
    05-30-2007, 12:44 AM Go to last post
  17. Lightbulb Recursive calls inside the shader

    Started by _buf3d, 11-14-2013 04:01 AM
    • Replies: 1
    • Views: 2,704
    12-02-2013, 10:12 AM Go to last post
  18. 64-bit integer vertex attribute

    Started by _blitz, 08-21-2011 01:07 PM
    • Replies: 5
    • Views: 4,797
    08-22-2011, 12:56 PM Go to last post
  19. DrawXInstancedTransformFeedback

    Started by _blitz, 09-27-2011 10:23 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 5,534
    10-07-2011, 07:05 PM Go to last post
  20. [Ray vs AABB] exit point knowing entry point

    Started by _blitz, 12-05-2011 09:58 AM
    • Replies: 2
    • Views: 2,644
    12-08-2011, 11:03 AM Go to last post
  21. Compile time shader stage information in GLSL

    Started by _blitz, 02-23-2013 10:51 AM
    • Replies: 2
    • Views: 2,559
    02-23-2013, 04:04 PM Go to last post

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