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Forum: General

General OpenGL questions that do not fit into any of the other categories

  1. Sticky Thread Sticky: Forum Posting Guidelines

    Started by Khronos_webmaster, 11-13-2011 07:45 AM
    • Replies: 2
    • Views: 42,515
    10-29-2014, 06:01 PM Go to last post
    • Replies: 1
    • Views: 480
    07-16-2018, 06:02 AM Go to last post
  1. Array seperation...

    Started by CitiZen X, 02-07-2000 09:01 PM
    • Replies: 0
    • Views: 1,446
    02-07-2000, 09:01 PM Go to last post
  2. new TexGen mode: GL_REPLICATE

    Started by Kosta, 02-07-2000 09:28 PM
    • Replies: 0
    • Views: 2,169
    02-07-2000, 09:28 PM Go to last post
  3. How to influence OpenGL?

    Started by CitiZen X, 02-07-2000 08:19 PM
    • Replies: 6
    • Views: 4,447
    02-19-2000, 05:31 PM Go to last post
  4. Specular Map

    Started by paolom, 02-18-2000 03:45 AM
    • Replies: 4
    • Views: 7,592
    02-19-2000, 05:57 PM Go to last post
  5. GL_RENDER and GL_FEEDBACK

    Started by CitiZen X, 02-17-2000 05:27 PM
    • Replies: 1
    • Views: 3,685
    02-21-2000, 08:32 PM Go to last post
  6. Hardware blitting

    Started by Antoche, 02-21-2000 06:39 AM
    • Replies: 5
    • Views: 5,796
    02-24-2000, 07:35 PM Go to last post
  7. New clamping mode

    Started by Mike F, 02-25-2000 05:02 AM
    • Replies: 0
    • Views: 1,717
    02-25-2000, 05:02 AM Go to last post
  8. local dereferencing for vertex arrays

    Started by dmy, 02-27-2000 01:36 AM
    • Replies: 0
    • Views: 1,417
    02-27-2000, 01:36 AM Go to last post
  9. BGL/ Streaming Interactive Graphics...

    Started by CitiZen X, 03-01-2000 06:29 PM
    • Replies: 1
    • Views: 2,574
    03-01-2000, 06:31 PM Go to last post
  10. How about these?

    Started by willow, 03-01-2000 06:23 AM
    • Replies: 5
    • Views: 3,198
    03-05-2000, 08:53 PM Go to last post
  11. 3D TEXTURES ALL THE WAY

    Started by Nathan d'Obrenan, 03-06-2000 01:54 AM
    • Replies: 2
    • Views: 1,425
    03-06-2000, 09:15 AM Go to last post
  12. Parallel Support for Cluster Computing

    Started by Archwiz, 03-06-2000 05:13 PM
    • Replies: 0
    • Views: 936
    03-06-2000, 05:13 PM Go to last post
  13. Volumetric Fog

    Started by cOg, 02-17-2000 11:00 PM
    • Replies: 3
    • Views: 1,818
    03-08-2000, 12:55 AM Go to last post
  14. Shadow mapping at last - woohoo!

    Started by MikeC, 03-09-2000 01:25 AM
    • Replies: 0
    • Views: 1,003
    03-09-2000, 01:25 AM Go to last post
  15. 3D for Laptops?

    Started by , 03-10-2000 12:45 AM
    • Replies: 1
    • Views: 2,481
    03-10-2000, 08:53 AM Go to last post
  16. z-buffer

    Started by yoni, 03-11-2000 01:33 PM
    • Replies: 1
    • Views: 1,881
    03-11-2000, 08:40 PM Go to last post
  17. Bumpmapping

    Started by Humus, 03-15-2000 08:30 AM
    • Replies: 0
    • Views: 981
    03-15-2000, 08:30 AM Go to last post
  18. early culling

    Started by dmy, 02-19-2000 02:59 AM
    • Replies: 9
    • Views: 4,257
    03-25-2000, 02:09 AM Go to last post
  19. Future of OpenGL (where does it belong to?)

    Started by missile, 03-19-2000 11:22 PM
    • Replies: 2
    • Views: 1,790
    03-27-2000, 12:11 AM Go to last post
  20. OpenGL and 2D graphics

    Started by jonmeyer, 03-13-2000 07:23 AM
    • Replies: 2
    • Views: 2,678
    04-09-2000, 08:31 AM Go to last post
  21. implementing opengl on resource limited platforms

    Started by chump, 04-17-2000 01:24 AM
    • Replies: 0
    • Views: 1,793
    04-17-2000, 01:24 AM Go to last post
  22. alpha lod and fog

    Started by dmy, 04-14-2000 03:01 PM
    • Replies: 2
    • Views: 1,769
    04-21-2000, 03:25 PM Go to last post
  23. Stereo under OpenGL

    Started by john, 04-26-2000 08:13 PM
    • Replies: 0
    • Views: 1,479
    04-26-2000, 08:13 PM Go to last post
  24. More general-purpose stuff

    Started by Mike F, 04-27-2000 02:22 AM
    • Replies: 0
    • Views: 882
    04-27-2000, 02:22 AM Go to last post
  25. Bitmap objects

    Started by john, 05-16-2000 06:50 PM
    • Replies: 2
    • Views: 1,339
    05-17-2000, 03:51 PM Go to last post

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