Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Page 2 of 138 FirstFirst 12341252102 ... LastLast
Threads 26 to 50 of 3443

Forum: General

General OpenGL questions that do not fit into any of the other categories

  1. Sticky Thread Sticky: Forum Posting Guidelines

    Started by Khronos_webmaster, 11-13-2011 07:45 AM
    • Replies: 2
    • Views: 85,839
    10-29-2014, 06:01 PM Go to last post
    • Replies: 1
    • Views: 2,437
    07-16-2018, 06:02 AM Go to last post
    • Replies: 47
    • Views: 84,997
    08-01-2013, 02:01 PM Go to last post
  1. Direct GL_YUV, GL_YCbCr or YCoCg texture support ?

    Started by Yann LE PETITCORPS, 11-16-2009 03:44 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 65
    • Views: 77,159
    03-14-2010, 02:50 PM Go to last post
  2. OpenGL GUI library

    Started by -Ekh-, 02-03-2009 10:49 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 69,802
    07-30-2010, 02:39 AM Go to last post
  3. GLM (Opengl Math) identity?

    Started by PrestoChung, 01-13-2011 03:11 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 64,266
    01-20-2011, 06:21 PM Go to last post
  4. OpenGL 3 on Windows 7

    Started by yooyo, 03-01-2009 04:49 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 63,284
    03-08-2009, 06:51 AM Go to last post
  5. GL 3 & D3D: The War Is Over

    Started by cass, 09-19-2008 08:59 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 62,704
    10-23-2008, 10:52 AM Go to last post
  6. New GL spec means: new begging.

    Started by kRogue, 03-15-2010 02:33 PM
    8 Pages
    1 2 3 ... 8
    • Replies: 74
    • Views: 61,368
    07-05-2010, 10:15 AM Go to last post
  7. GL Future?

    Started by glfreak, 04-25-2009 12:57 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 45
    • Views: 61,340
    08-07-2009, 05:37 AM Go to last post
  8. Blender with OpenGL

    Started by mfadel, 03-13-2006 07:33 PM
    • Replies: 6
    • Views: 60,423
    12-18-2011, 09:32 AM Go to last post
  9. Dx11 catchup

    Started by devsh, 01-05-2010 06:46 AM
    8 Pages
    1 2 3 ... 8
    • Replies: 73
    • Views: 60,136
    02-24-2010, 01:26 AM Go to last post
  10. Normalized Device Coordinates

    Started by Fugitive, 04-19-2010 12:37 PM
    • Replies: 9
    • Views: 58,566
    04-22-2010, 12:14 AM Go to last post
  11. #include in glsl

    Started by Godlike, 11-19-2009 06:50 AM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 57,830
    03-06-2010, 09:17 AM Go to last post
  12. Shader Model 5 suggestions

    Started by santyhamer, 07-31-2007 08:05 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 51,880
    12-13-2007, 10:25 AM Go to last post
  13. OpenGL 3.1 info at GDC 2009

    Started by Rob Barris, 03-20-2009 11:01 AM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 47,691
    07-24-2009, 09:15 AM Go to last post
  14. Difference between Gouraud and Phong Shading

    Started by explorer101, 01-08-2015 10:11 PM
    • Replies: 8
    • Views: 47,427
    01-30-2015, 10:03 PM Go to last post
  15. converting a 3D vector into three euler angles?

    Started by gltester, 01-27-2004 11:52 AM
    • Replies: 3
    • Views: 47,039
    02-13-2004, 06:09 AM Go to last post
  16. Newsletter

    Started by CatDog, 10-12-2008 03:40 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 44
    • Views: 45,731
    01-17-2009, 06:37 PM Go to last post
  17. Geometry programs

    Started by Zengar, 07-04-2005 11:17 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 43,471
    02-08-2006, 02:56 PM Go to last post
    • Replies: 8
    • Views: 41,798
    04-19-2004, 05:15 AM Go to last post
  18. Man pages source available in Khronos Subversion

    Started by Jon Leech (oddhack), 09-12-2008 04:20 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 41,767
    09-01-2011, 05:41 PM Go to last post
  19. Do not deprecate GL_QUADS please

    Started by l_belev, 10-24-2008 10:34 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 41,225
    09-03-2011, 01:20 AM Go to last post
  20. Higer Exposure of OpenGL product

    Started by Eddy Luten, 10-10-2007 07:24 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 40,686
    10-19-2007, 02:14 AM Go to last post
    • Replies: 2
    • Views: 40,245
    11-28-2012, 01:40 AM Go to last post
  21. Current GL 3 .0

    Started by glfreak, 02-11-2009 10:01 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 40,041
    02-25-2009, 09:19 AM Go to last post
  22. glsl "offline" compilation

    Started by ze moo, 06-30-2007 03:39 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 39,249
    10-01-2007, 02:32 AM Go to last post

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 30 replies or 250 views
Hot thread with unread posts
More than 30 replies or 250 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •