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Threads 1 to 25 of 3408

Forum: GLSL

Discussion about the OpenGL Shading Language

  1. NVidia: OK, ATI X1650: OK, ATI 2600: Oh hell!

    Started by Leadwerks, 12-11-2007 06:23 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 91,882
    04-10-2008, 06:02 PM Go to last post
  2. GLSL noise fail? Not necessarily!

    Started by StefanG, 03-14-2011 07:33 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 76,899
    10-22-2011, 01:13 PM Go to last post
  3. improving deferred shading

    Started by Vexator, 11-12-2007 04:59 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 71,623
    11-16-2007, 06:45 PM Go to last post
  4. Screen-Space Ambient Occlusion

    Started by Leadwerks, 04-05-2008 04:05 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 70,199
    10-28-2009, 10:37 AM Go to last post
  5. GLSL Shadow Map code sample.

    Started by nicolasbol, 02-16-2009 01:03 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 63,929
    04-15-2012, 12:48 PM Go to last post
    • Replies: 2
    • Views: 61,663
    05-22-2006, 12:51 PM Go to last post
  6. Tools/IDE for authoring GLSL shaders

    Started by igorgiv, 01-11-2010 10:02 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 57,625
    09-03-2010, 02:16 AM Go to last post
  7. GLSL and HLSL Differences

    Started by toneburst, 01-19-2008 01:27 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 56,015
    03-05-2008, 07:19 AM Go to last post
  8. Constant vec3 array - no go

    Started by Dark Photon, 03-02-2010 11:54 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 52,297
    03-03-2010, 09:29 AM Go to last post
  9. glMapBuffer CPU Usage Peaking

    Started by SeanAustin, 07-09-2009 11:33 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 52
    • Views: 49,409
    07-21-2009, 09:11 AM Go to last post
  10. glew Missing GL Version error

    Started by obeseogre, 12-15-2007 02:26 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 47,408
    06-05-2011, 01:48 AM Go to last post
  11. Swapping a fragment shader.

    Started by devdept, 07-28-2008 09:27 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 47
    • Views: 45,481
    08-05-2008, 04:48 AM Go to last post
  12. GLSL: packing a normal in a single float

    Started by knackered, 11-04-2005 01:56 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 43,654
    10-04-2009, 08:32 PM Go to last post
  13. glUniform is slow?

    Started by jcabeleira, 11-29-2008 09:07 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 40,978
    03-13-2009, 03:51 PM Go to last post
  14. Does ATI support the hardware noise function

    Started by 4fingers, 11-09-2007 02:55 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 40,385
    05-17-2008, 11:58 AM Go to last post
  15. Pi = 3.1415926

    Started by jlukas, 09-20-2004 03:12 AM
    • Replies: 5
    • Views: 39,705
    05-11-2011, 09:15 AM Go to last post
  16. Cubemapping with GLSL

    Started by halo, 11-29-2006 05:54 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 37,022
    09-26-2008, 07:15 AM Go to last post
  17. per vertex lighting vs per pixel lighting

    Started by jide, 11-08-2005 05:19 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 34,705
    11-10-2005, 08:43 PM Go to last post
  18. Beginning OpenGLSL

    Started by Songoku, 03-20-2004 05:37 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 34,532
    03-26-2004, 10:37 AM Go to last post
  19. VBO and IBO

    Started by SeanAustin, 06-29-2009 01:22 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 33,617
    07-07-2009, 12:56 PM Go to last post
  20. GLSL shaders gives black textures.

    Started by kingc8, 06-23-2010 05:47 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 31,113
    07-01-2010, 03:58 AM Go to last post
  21. Applying texture coordinates with shaders

    Started by JimJones, 04-06-2011 08:33 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 30,267
    04-29-2011, 06:14 AM Go to last post
  22. Updated GLSL noise implementation

    Started by StefanG, 09-15-2005 08:51 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 30,041
    09-28-2005, 06:45 AM Go to last post
  23. Problem with #version

    Started by Spooky_, 10-20-2009 02:39 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 28,787
    12-06-2012, 04:00 AM Go to last post
  24. GLSL Branching and Clamp function

    Started by awhig, 07-01-2009 07:50 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 28,385
    09-20-2009, 09:59 PM Go to last post

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