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Threads 1 to 25 of 3420

Forum: GLSL

Discussion about the OpenGL Shading Language

  1. NVidia: OK, ATI X1650: OK, ATI 2600: Oh hell!

    Started by Leadwerks, 12-11-2007 07:23 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 92,356
    04-10-2008, 07:02 PM Go to last post
  2. GLSL noise fail? Not necessarily!

    Started by StefanG, 03-14-2011 08:33 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 77,681
    10-22-2011, 02:13 PM Go to last post
  3. improving deferred shading

    Started by Vexator, 11-12-2007 05:59 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 72,041
    11-16-2007, 07:45 PM Go to last post
  4. Screen-Space Ambient Occlusion

    Started by Leadwerks, 04-05-2008 05:05 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 70,712
    10-28-2009, 11:37 AM Go to last post
  5. GLSL Shadow Map code sample.

    Started by nicolasbol, 02-16-2009 02:03 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 64,653
    04-15-2012, 01:48 PM Go to last post
    • Replies: 2
    • Views: 63,979
    05-22-2006, 01:51 PM Go to last post
  6. Tools/IDE for authoring GLSL shaders

    Started by igorgiv, 01-11-2010 11:02 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 58,202
    09-03-2010, 03:16 AM Go to last post
  7. GLSL and HLSL Differences

    Started by toneburst, 01-19-2008 02:27 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 56,900
    03-05-2008, 08:19 AM Go to last post
  8. Constant vec3 array - no go

    Started by Dark Photon, 03-02-2010 12:54 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 54,445
    03-03-2010, 10:29 AM Go to last post
  9. glMapBuffer CPU Usage Peaking

    Started by SeanAustin, 07-09-2009 12:33 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 52
    • Views: 49,891
    07-21-2009, 10:11 AM Go to last post
  10. glew Missing GL Version error

    Started by obeseogre, 12-15-2007 03:26 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 48,431
    06-05-2011, 02:48 AM Go to last post
  11. Swapping a fragment shader.

    Started by devdept, 07-28-2008 10:27 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 47
    • Views: 45,916
    08-05-2008, 05:48 AM Go to last post
  12. GLSL: packing a normal in a single float

    Started by knackered, 11-04-2005 02:56 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 44,281
    10-04-2009, 09:32 PM Go to last post
  13. Pi = 3.1415926

    Started by jlukas, 09-20-2004 04:12 AM
    • Replies: 5
    • Views: 42,065
    05-11-2011, 10:15 AM Go to last post
  14. glUniform is slow?

    Started by jcabeleira, 11-29-2008 10:07 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 41,487
    03-13-2009, 04:51 PM Go to last post
  15. Does ATI support the hardware noise function

    Started by 4fingers, 11-09-2007 03:55 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 40,673
    05-17-2008, 12:58 PM Go to last post
  16. Cubemapping with GLSL

    Started by halo, 11-29-2006 06:54 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 37,577
    09-26-2008, 08:15 AM Go to last post
  17. per vertex lighting vs per pixel lighting

    Started by jide, 11-08-2005 06:19 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 35,488
    11-10-2005, 09:43 PM Go to last post
  18. Beginning OpenGLSL

    Started by Songoku, 03-20-2004 06:37 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 35,115
    03-26-2004, 11:37 AM Go to last post
  19. VBO and IBO

    Started by SeanAustin, 06-29-2009 02:22 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 34,217
    07-07-2009, 01:56 PM Go to last post
  20. GLSL shaders gives black textures.

    Started by kingc8, 06-23-2010 06:47 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 32,092
    07-01-2010, 04:58 AM Go to last post
  21. Applying texture coordinates with shaders

    Started by JimJones, 04-06-2011 09:33 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 31,166
    04-29-2011, 07:14 AM Go to last post
  22. Updated GLSL noise implementation

    Started by StefanG, 09-15-2005 09:51 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 30,317
    09-28-2005, 07:45 AM Go to last post
  23. Problem with #version

    Started by Spooky_, 10-20-2009 03:39 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 29,567
    12-06-2012, 05:00 AM Go to last post
  24. GLSL Branching and Clamp function

    Started by awhig, 07-01-2009 08:50 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 29,283
    09-20-2009, 10:59 PM Go to last post

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