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Forum: GLSL

Discussion about the OpenGL Shading Language

  1. ___ CG ___

    Started by Orzech, 12-10-2003 02:40 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 14,665
    12-15-2003, 06:29 AM Go to last post
  2. [Req:] GLSL Parallax mapping tutorial

    Started by Alessandro_dup1, 12-28-2004 03:44 AM
    • Replies: 2
    • Views: 3,006
    12-28-2004, 08:02 AM Go to last post
  3. [Q] - GLSL lighting...how?

    Started by Jixer, 03-03-2004 09:34 PM
    • Replies: 3
    • Views: 3,970
    03-07-2004, 07:09 AM Go to last post
  4. [question] texture handling in fragment shader

    Started by MadCola, 04-10-2004 11:06 AM
    • Replies: 2
    • Views: 2,056
    04-10-2004, 08:31 PM Go to last post
    • Replies: 4
    • Views: 2,144
    04-01-2004, 10:22 PM Go to last post
  5. [GLSL] Simple Texturing problem

    Started by Adrian P., 11-15-2007 10:35 AM
    • Replies: 4
    • Views: 4,307
    11-15-2007, 03:09 PM Go to last post
  6. [GLSL] Normalmap shader in XZY space

    Started by orange451, 12-20-2014 05:42 PM
    • Replies: 0
    • Views: 1,142
    12-20-2014, 05:42 PM Go to last post
  7. [GLSL 420]imageStore store nothing.

    Started by laurent7601, 10-22-2015 12:57 AM
    • Replies: 3
    • Views: 2,541
    10-27-2015, 05:31 AM Go to last post
    • Replies: 3
    • Views: 2,414
    10-21-2015, 10:26 AM Go to last post
  8. [GLSL 330] No blending in the fragment shader.

    Started by Lolilolight, 03-30-2015 06:03 AM
    • Replies: 8
    • Views: 4,743
    03-30-2015, 03:58 PM Go to last post
    • Replies: 4
    • Views: 2,932
    03-11-2015, 04:29 AM Go to last post
    • Replies: 1
    • Views: 717
    10-21-2015, 07:01 AM Go to last post
    • Replies: 1
    • Views: 2,728
    08-13-2012, 08:23 PM Go to last post
    • Replies: 2
    • Views: 2,066
    01-07-2006, 01:56 PM Go to last post
  9. [ATI HD 2x00] indirect uniform array access bug

    Started by speedy, 01-01-2008 04:30 AM
    • Replies: 5
    • Views: 4,070
    01-07-2008, 03:41 AM Go to last post
  10. zero sized arrays?!

    Started by angrybob, 10-16-2005 02:35 AM
    • Replies: 1
    • Views: 1,453
    10-16-2005, 11:29 PM Go to last post
  11. Z-Position of Texel in Fragment Shader

    Started by toneburst, 02-18-2008 07:56 AM
    • Replies: 5
    • Views: 4,858
    02-19-2008, 04:35 AM Go to last post
  12. Z-buffer and anti-aliasing

    Started by vince, 06-02-2005 12:10 PM
    • Replies: 7
    • Views: 2,930
    06-06-2005, 07:14 AM Go to last post
  13. Z Buffer

    Started by Agostino, 10-28-2008 01:51 AM
    • Replies: 8
    • Views: 5,424
    10-30-2008, 09:02 AM Go to last post
  14. YUY2/YUYV Shader giving diffuse output

    Started by plazmakeks, 05-08-2018 02:17 AM
    • Replies: 1
    • Views: 677
    05-08-2018, 10:17 AM Go to last post
  15. Xfer feedback variable optimized away

    Started by john_connor, 12-08-2016 05:06 AM
    • Replies: 7
    • Views: 1,981
    12-09-2016, 05:48 AM Go to last post
    • Replies: 6
    • Views: 1,627
    09-14-2004, 06:55 PM Go to last post
  16. wtf is wrong with this shader?

    Started by Vexator, 12-24-2006 05:14 AM
    • Replies: 4
    • Views: 1,474
    12-25-2006, 04:13 AM Go to last post
  17. Wrong lightning with normalmap-shader

    Started by dontknow, 09-17-2015 06:35 AM
    • Replies: 2
    • Views: 1,089
    09-17-2015, 08:04 AM Go to last post
  18. wrong array indexing on ATI HD4670

    Started by somboon, 11-23-2009 09:13 AM
    • Replies: 6
    • Views: 2,695
    01-14-2010, 07:18 PM Go to last post

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