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Forum: GLSL

Discussion about the OpenGL Shading Language

  1. 3D Texture Gradient computation on the fly

    Started by funkeejeffou, 03-26-2005 07:57 PM
    • Replies: 4
    • Views: 7,021
    04-02-2005, 08:24 AM Go to last post
    • Replies: 3
    • Views: 4,780
    04-23-2006, 02:16 PM Go to last post
  2. access different texture units?

    Started by ei05tbe, 08-03-2010 04:08 AM
    • Replies: 2
    • Views: 2,204
    08-04-2010, 03:14 AM Go to last post
  3. const usuage

    Started by hbuel, 02-13-2007 04:24 AM
    • Replies: 6
    • Views: 3,803
    02-14-2007, 11:21 PM Go to last post
    • Replies: 0
    • Views: 2,233
    12-20-2010, 09:58 PM Go to last post
  4. Geometry Shader : GL_LINE_STRIP_ADJACENCY_EXT

    Started by JoeOgl, 02-02-2009 10:33 AM
    • Replies: 0
    • Views: 3,646
    02-02-2009, 10:33 AM Go to last post
  5. glProgramEnvParameter4dARB() ?

    Started by alexandra, 11-08-2006 03:35 AM
    • Replies: 1
    • Views: 1,923
    11-08-2006, 03:48 AM Go to last post
    • Replies: 7
    • Views: 12,621
    10-19-2008, 07:15 AM Go to last post
  6. Issues with sampler arrays and unrolling

    Started by nickels, 06-16-2010 07:20 PM
    • Replies: 2
    • Views: 6,764
    06-18-2010, 08:43 AM Go to last post
  7. Per sample A-Buffer using OpenGL 4.0+ ??

    Started by scagja, 12-14-2010 12:32 AM
    • Replies: 1
    • Views: 2,458
    12-20-2010, 01:15 AM Go to last post
  8. Shaders on ATI Radeon X600 SE

    Started by devdept, 10-08-2008 03:43 AM
    • Replies: 5
    • Views: 6,241
    10-16-2008, 08:30 AM Go to last post
  9. "original" vertex/pixel code?

    Started by dronus, 09-19-2005 01:16 AM
    • Replies: 5
    • Views: 3,233
    09-19-2005, 04:35 AM Go to last post
  10. "texRECT" replace function in GLSL?

    Started by spring, 05-14-2006 09:42 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 11,568
    07-11-2006, 02:26 PM Go to last post
  11. "The GLSL vertex shader will run in software"

    Started by 3B, 07-23-2004 08:13 AM
    • Replies: 7
    • Views: 5,763
    08-23-2004, 07:17 AM Go to last post
    • Replies: 6
    • Views: 1,859
    05-15-2006, 04:59 PM Go to last post
    • Replies: 3
    • Views: 2,047
    03-20-2013, 02:23 PM Go to last post
  12. #version preprocessor (OpenGL ES 2.0 and Core)

    Started by Zenja, 11-30-2010 06:33 AM
    • Replies: 8
    • Views: 21,037
    12-13-2010, 05:09 AM Go to last post
    • Replies: 2
    • Views: 4,214
    06-10-2013, 12:04 PM Go to last post
    • Replies: 1
    • Views: 2,703
    09-24-2013, 02:23 AM Go to last post
  13. "varying in / out"

    Started by hound, 04-28-2011 05:43 AM
    • Replies: 5
    • Views: 15,032
    04-28-2011, 11:18 AM Go to last post
  14. 'ftransform()' and custom vertex attributes

    Started by Nicolas Lelong, 06-10-2009 01:39 AM
    • Replies: 4
    • Views: 9,026
    06-10-2009, 05:26 AM Go to last post
  15. 'undefined' pixels in float texture fragmentshader

    Started by jbacon, 04-08-2009 09:31 PM
    • Replies: 5
    • Views: 2,588
    04-11-2009, 02:35 PM Go to last post
    • Replies: 3
    • Views: 3,835
    09-23-2009, 04:37 PM Go to last post
  16. (gl_)Normal question :D

    Started by veljko, 10-09-2009 04:06 AM
    • Replies: 5
    • Views: 3,164
    10-09-2009, 09:53 AM Go to last post
  17. (gl_ModelViewMatrix * gl_Vertex).z is 0??

    Started by cherryyosh, 01-20-2009 01:48 AM
    • Replies: 4
    • Views: 4,457
    01-20-2009, 01:08 PM Go to last post

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