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Forum: GLSL

Discussion about the OpenGL Shading Language

  1. GLSL noise fail? Not necessarily!

    Started by StefanG, 03-14-2011 07:33 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 76,881
    10-22-2011, 01:13 PM Go to last post
  2. glMapBuffer CPU Usage Peaking

    Started by SeanAustin, 07-09-2009 11:33 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 52
    • Views: 49,403
    07-21-2009, 09:11 AM Go to last post
  3. Swapping a fragment shader.

    Started by devdept, 07-28-2008 09:27 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 47
    • Views: 45,475
    08-05-2008, 04:48 AM Go to last post
  4. Beginning OpenGLSL

    Started by Songoku, 03-20-2004 05:37 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 34,525
    03-26-2004, 10:37 AM Go to last post
  5. NVidia: OK, ATI X1650: OK, ATI 2600: Oh hell!

    Started by Leadwerks, 12-11-2007 06:23 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 91,876
    04-10-2008, 06:02 PM Go to last post
  6. Tom's GLSL new demo

    Started by evanGLizr, 04-09-2004 12:34 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 25,065
    04-14-2004, 06:23 AM Go to last post
  7. Complains regarding GLSL limitations

    Started by Fastian, 05-29-2004 11:50 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 19,878
    06-30-2004, 06:16 AM Go to last post
  8. Tools/IDE for authoring GLSL shaders

    Started by igorgiv, 01-11-2010 10:02 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 57,611
    09-03-2010, 02:16 AM Go to last post
  9. Which Current Hardware supports OpenGL 2.0

    Started by Xristos Gripeos, 02-03-2005 04:22 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 20,057
    04-11-2005, 10:26 PM Go to last post
  10. VBO and IBO

    Started by SeanAustin, 06-29-2009 01:22 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 33,610
    07-07-2009, 12:56 PM Go to last post
  11. ATI problems with variable length for loops?

    Started by BrianDFS, 07-12-2010 07:33 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 36
    • Views: 18,896
    12-21-2010, 06:10 PM Go to last post
    • Replies: 35
    • Views: 13,033
    03-29-2004, 11:02 AM Go to last post
  12. file extensions

    Started by jide, 11-23-2005 10:10 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 18,441
    01-09-2006, 01:45 PM Go to last post
  13. Fragment program to mimic rectangular clipping plane

    Started by Sergey K., 09-13-2006 01:00 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 13,893
    09-25-2006, 05:09 AM Go to last post
  14. Question Vertex shader integer input broken

    Started by Dragon, 12-28-2014 12:43 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 14,313
    01-06-2015, 12:24 AM Go to last post
  15. Portability

    Started by John Kessenich, 04-13-2004 11:46 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 7,695
    04-19-2004, 10:12 AM Go to last post
  16. glUniform is slow?

    Started by jcabeleira, 11-29-2008 09:07 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 40,963
    03-13-2009, 03:51 PM Go to last post
  17. improving deferred shading

    Started by Vexator, 11-12-2007 04:59 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 71,617
    11-16-2007, 06:45 PM Go to last post
  18. Can gl_FragColor be read?

    Started by Raystonn, 11-18-2006 01:25 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 11,294
    12-08-2006, 08:36 PM Go to last post
  19. glGetUniformLocation returns -1? Texture in shader

    Started by omdown, 12-27-2009 09:11 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 21,344
    01-07-2010, 05:59 PM Go to last post
  20. Number of pixels in a fragment - possible to calc?

    Started by omdown, 09-16-2009 12:40 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 17,067
    10-02-2009, 09:34 AM Go to last post
  21. GLSL performance with per-pixel bump mapping = slow?

    Started by hardtop, 10-26-2005 10:54 PM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 11,106
    11-06-2005, 05:37 AM Go to last post
  22. More GPU Raycasting Questions

    Started by toneburst, 06-12-2009 02:48 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 14,851
    06-21-2009, 01:28 AM Go to last post
  23. GLSL problems with catalyst >= 4.8 , shader designer , and pbuffers?

    Started by relmas, 11-09-2004 11:21 PM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 6,604
    12-20-2004, 07:23 AM Go to last post
  24. Bones Skinning!

    Started by Golgoth, 11-30-2006 01:37 PM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 13,814
    12-04-2006, 05:28 PM Go to last post

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