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Forum: GLSL

Discussion about the OpenGL Shading Language

  1. NVIDIA Update Breaks Shader

    Started by `ZenoŽ, 04-04-2016 12:47 AM
    • Replies: 2
    • Views: 1,163
    04-04-2016, 12:44 PM Go to last post
  2. Shaders optimization

    Started by __bob__, 05-22-2017 03:55 AM
    • Replies: 3
    • Views: 1,644
    06-26-2017, 01:11 AM Go to last post
  3. Floating point depth buffer questions

    Started by _x57_, 09-07-2009 03:58 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 13,892
    09-16-2009, 05:19 PM Go to last post
  4. Manually computed FragCoord wrong? (small error)

    Started by _x57_, 09-09-2009 10:50 AM
    • Replies: 2
    • Views: 2,889
    09-10-2009, 02:25 AM Go to last post
  5. Geometry Shader: Max output vertices

    Started by _x57_, 06-27-2011 08:17 AM
    • Replies: 5
    • Views: 11,196
    06-27-2011, 12:16 PM Go to last post
  6. Unexpected shader behaviour

    Started by _x57_, 08-18-2011 11:28 AM
    • Replies: 1
    • Views: 1,403
    08-23-2011, 04:08 AM Go to last post
  7. Depth buffer texture access

    Started by _x57_, 08-25-2011 10:57 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 13,771
    08-31-2011, 05:38 AM Go to last post
  8. Question Inconsistent negated if-statement outcome

    Started by _x57_, 08-25-2014 02:58 PM
    • Replies: 2
    • Views: 1,239
    08-26-2014, 03:57 AM Go to last post
  9. Unhappy Cascaded shadow mapping seams

    Started by _Slin_, 05-02-2014 09:13 PM
    • Replies: 1
    • Views: 2,098
    05-05-2014, 02:18 PM Go to last post
  10. GLSL determinant() returns an 'undefined' result

    Started by _NoName_, 05-20-2017 04:42 AM
    determinant, glsl
    • Replies: 2
    • Views: 1,646
    05-21-2017, 04:27 AM Go to last post
  11. Use function insteead of projection matrix

    Started by _NoName_, 09-07-2017 06:07 AM
    glsl, projection matrix
    • Replies: 4
    • Views: 1,270
    09-07-2017, 11:40 PM Go to last post
  12. GLSL vs CgFX

    Started by _NK47, 11-10-2008 05:40 AM
    • Replies: 6
    • Views: 8,030
    11-12-2008, 08:40 AM Go to last post
  13. Image blur GLSL

    Started by _NK47, 05-28-2009 07:55 AM
    • Replies: 3
    • Views: 4,406
    05-28-2009, 01:00 PM Go to last post
  14. Write depthbuffer from texture

    Started by _NK47, 12-04-2009 10:51 AM
    • Replies: 4
    • Views: 2,866
    01-09-2010, 10:02 AM Go to last post
  15. OpenGL default shaders?

    Started by _misq, 06-04-2011 03:27 AM
    • Replies: 5
    • Views: 15,601
    06-05-2011, 08:45 PM Go to last post
  16. Can't compile shader anymore

    Started by _misq, 07-03-2011 06:20 PM
    • Replies: 8
    • Views: 10,687
    07-07-2011, 05:56 PM Go to last post
  17. Would you use shader debugging if it was available?

    Started by _michal, 05-11-2005 03:39 AM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 13,658
    06-06-2005, 12:49 PM Go to last post
  18. detecting a software fallback

    Started by _def, 02-11-2006 05:35 AM
    2 Pages
    1 2
    • Replies: 18
    • Views: 10,596
    03-13-2006, 07:01 AM Go to last post
  19. Image to View Space

    Started by _blitz, 05-30-2010 08:42 AM
    • Replies: 4
    • Views: 2,837
    05-31-2010, 05:59 AM Go to last post
  20. per patch varyings : arrays vs vectors

    Started by _blitz, 10-27-2011 07:00 AM
    • Replies: 3
    • Views: 1,503
    10-27-2011, 05:48 PM Go to last post
  21. Difference(s) between texelFetch and imageLoad ?

    Started by _blitz, 01-14-2012 03:01 AM
    • Replies: 2
    • Views: 3,367
    01-15-2012, 06:49 PM Go to last post
  22. shader with and without texture

    Started by _arts_, 08-07-2011 09:38 AM
    • Replies: 2
    • Views: 2,037
    08-09-2011, 03:22 AM Go to last post
  23. gl_FragCoord

    Started by ^DaNiEl^, 09-29-2004 01:52 AM
    • Replies: 1
    • Views: 1,608
    09-29-2004, 04:01 AM Go to last post
    • Replies: 2
    • Views: 1,021
    06-08-2018, 01:42 AM Go to last post
  24. LAPACK for GLSL?

    Started by zzzhhh, 10-20-2018 11:27 PM
    glsl lapack
    • Replies: 4
    • Views: 567
    10-22-2018, 08:26 PM Go to last post

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