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Forum: GLSL

Discussion about the OpenGL Shading Language

  1. Toon shading with vertex program

    Started by sebh, 12-05-2003 04:54 AM
    • Replies: 0
    • Views: 2,314
    12-05-2003, 04:54 AM Go to last post
  2. GlSlang Examples

    Started by Ffelagund, 12-06-2003 05:08 AM
    • Replies: 1
    • Views: 2,098
    12-12-2003, 02:01 AM Go to last post
  3. Crashes compiling glslang

    Started by Ffelagund, 12-12-2003 09:10 AM
    • Replies: 4
    • Views: 3,027
    12-14-2003, 01:12 AM Go to last post
  4. ___ CG ___

    Started by Orzech, 12-10-2003 02:40 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 14,774
    12-15-2003, 06:29 AM Go to last post
  5. glSlang parameter binding

    Started by Zengar, 12-17-2003 01:53 AM
    • Replies: 2
    • Views: 2,391
    12-18-2003, 06:12 AM Go to last post
  6. Q to NV

    Started by Alice, 12-04-2003 10:28 AM
    • Replies: 4
    • Views: 3,028
    12-19-2003, 05:08 AM Go to last post
  7. GLslang in ATI 6.14.10.6404

    Started by Corrail, 12-12-2003 04:32 AM
    • Replies: 8
    • Views: 9,281
    12-19-2003, 11:42 AM Go to last post
  8. GlSlang Shader Designer

    Started by Ffelagund, 12-17-2003 04:55 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 13,711
    12-20-2003, 02:06 PM Go to last post
  9. Multiple shader objects in a program

    Started by markfcsl, 12-16-2003 12:52 AM
    • Replies: 6
    • Views: 19,295
    12-20-2003, 07:55 PM Go to last post
  10. Can I assign a tangent/bonormal vector to a vertex?

    Started by phide, 12-22-2003 07:34 PM
    • Replies: 2
    • Views: 1,657
    12-23-2003, 07:42 AM Go to last post
  11. GLslang

    Started by enmaniac, 12-24-2003 02:59 AM
    • Replies: 1
    • Views: 1,486
    12-24-2003, 05:42 AM Go to last post
    • Replies: 4
    • Views: 1,703
    12-30-2003, 04:21 AM Go to last post
    • Replies: 4
    • Views: 2,730
    12-30-2003, 10:49 AM Go to last post
  12. Getting Uniform Locations

    Started by Dtag, 12-31-2003 04:34 AM
    • Replies: 5
    • Views: 2,000
    12-31-2003, 08:45 AM Go to last post
  13. shaders parameters

    Started by cbwan, 12-31-2003 02:04 AM
    • Replies: 2
    • Views: 1,375
    12-31-2003, 11:01 AM Go to last post
  14. Need in cg->GLslang convertor!

    Started by Yuri Kryachko, 01-05-2004 01:47 AM
    • Replies: 1
    • Views: 1,338
    01-05-2004, 02:28 AM Go to last post
  15. please help me......

    Started by , 01-04-2004 08:46 AM
    • Replies: 3
    • Views: 2,929
    01-05-2004, 11:12 AM Go to last post
  16. got any tutorial?

    Started by gunslinger, 01-08-2004 01:32 AM
    • Replies: 2
    • Views: 1,509
    01-08-2004, 07:06 AM Go to last post
  17. newbie (stupid) question

    Started by gunslinger, 01-13-2004 12:17 AM
    • Replies: 2
    • Views: 1,554
    01-13-2004, 01:39 AM Go to last post
  18. GL_*_program_ARB lexical question

    Started by gunslinger, 01-13-2004 05:56 AM
    • Replies: 4
    • Views: 2,138
    01-13-2004, 02:41 PM Go to last post
  19. GeForceFX RFL instruction

    Started by Zengar, 01-14-2004 08:03 AM
    • Replies: 2
    • Views: 1,495
    01-14-2004, 02:30 PM Go to last post
  20. Vertex Attrib Array with OGLSL2

    Started by execom_rt, 01-13-2004 02:43 AM
    • Replies: 3
    • Views: 2,588
    01-15-2004, 03:01 AM Go to last post
  21. Is GLslang a scalar language?

    Started by MichaelK, 01-15-2004 05:18 AM
    • Replies: 2
    • Views: 1,318
    01-16-2004, 04:26 AM Go to last post
  22. GLSLang Designer

    Started by Ffelagund, 01-11-2004 10:06 AM
    • Replies: 3
    • Views: 1,531
    01-16-2004, 01:30 PM Go to last post
  23. invalid swizzle for scalar op

    Started by bytemixer, 01-10-2004 10:34 AM
    • Replies: 2
    • Views: 1,898
    01-18-2004, 05:57 AM Go to last post

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