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Threads 1 to 25 of 3408

Forum: GLSL

Discussion about the OpenGL Shading Language

  1. Toon shading with vertex program

    Started by sebh, 12-05-2003 03:54 AM
    • Replies: 0
    • Views: 2,218
    12-05-2003, 03:54 AM Go to last post
  2. GlSlang Examples

    Started by Ffelagund, 12-06-2003 04:08 AM
    • Replies: 1
    • Views: 1,991
    12-12-2003, 01:01 AM Go to last post
  3. Crashes compiling glslang

    Started by Ffelagund, 12-12-2003 08:10 AM
    • Replies: 4
    • Views: 2,886
    12-14-2003, 12:12 AM Go to last post
  4. ___ CG ___

    Started by Orzech, 12-10-2003 01:40 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 14,430
    12-15-2003, 05:29 AM Go to last post
  5. glSlang parameter binding

    Started by Zengar, 12-17-2003 12:53 AM
    • Replies: 2
    • Views: 2,276
    12-18-2003, 05:12 AM Go to last post
  6. Q to NV

    Started by Alice, 12-04-2003 09:28 AM
    • Replies: 4
    • Views: 2,900
    12-19-2003, 04:08 AM Go to last post
  7. GLslang in ATI 6.14.10.6404

    Started by Corrail, 12-12-2003 03:32 AM
    • Replies: 8
    • Views: 9,080
    12-19-2003, 10:42 AM Go to last post
  8. GlSlang Shader Designer

    Started by Ffelagund, 12-17-2003 03:55 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 13,430
    12-20-2003, 01:06 PM Go to last post
  9. Multiple shader objects in a program

    Started by markfcsl, 12-15-2003 11:52 PM
    • Replies: 6
    • Views: 18,856
    12-20-2003, 06:55 PM Go to last post
  10. Can I assign a tangent/bonormal vector to a vertex?

    Started by phide, 12-22-2003 06:34 PM
    • Replies: 2
    • Views: 1,542
    12-23-2003, 06:42 AM Go to last post
  11. GLslang

    Started by enmaniac, 12-24-2003 01:59 AM
    • Replies: 1
    • Views: 1,381
    12-24-2003, 04:42 AM Go to last post
    • Replies: 4
    • Views: 1,575
    12-30-2003, 03:21 AM Go to last post
    • Replies: 4
    • Views: 2,546
    12-30-2003, 09:49 AM Go to last post
  12. Getting Uniform Locations

    Started by Dtag, 12-31-2003 03:34 AM
    • Replies: 5
    • Views: 1,856
    12-31-2003, 07:45 AM Go to last post
  13. shaders parameters

    Started by cbwan, 12-31-2003 01:04 AM
    • Replies: 2
    • Views: 1,254
    12-31-2003, 10:01 AM Go to last post
  14. Need in cg->GLslang convertor!

    Started by Yuri Kryachko, 01-05-2004 12:47 AM
    • Replies: 1
    • Views: 1,227
    01-05-2004, 01:28 AM Go to last post
  15. please help me......

    Started by , 01-04-2004 07:46 AM
    • Replies: 3
    • Views: 2,804
    01-05-2004, 10:12 AM Go to last post
  16. got any tutorial?

    Started by gunslinger, 01-08-2004 12:32 AM
    • Replies: 2
    • Views: 1,395
    01-08-2004, 06:06 AM Go to last post
  17. newbie (stupid) question

    Started by gunslinger, 01-12-2004 11:17 PM
    • Replies: 2
    • Views: 1,433
    01-13-2004, 12:39 AM Go to last post
  18. GL_*_program_ARB lexical question

    Started by gunslinger, 01-13-2004 04:56 AM
    • Replies: 4
    • Views: 1,981
    01-13-2004, 01:41 PM Go to last post
  19. GeForceFX RFL instruction

    Started by Zengar, 01-14-2004 07:03 AM
    • Replies: 2
    • Views: 1,381
    01-14-2004, 01:30 PM Go to last post
  20. Vertex Attrib Array with OGLSL2

    Started by execom_rt, 01-13-2004 01:43 AM
    • Replies: 3
    • Views: 2,463
    01-15-2004, 02:01 AM Go to last post
  21. Is GLslang a scalar language?

    Started by MichaelK, 01-15-2004 04:18 AM
    • Replies: 2
    • Views: 1,187
    01-16-2004, 03:26 AM Go to last post
  22. GLSLang Designer

    Started by Ffelagund, 01-11-2004 09:06 AM
    • Replies: 3
    • Views: 1,417
    01-16-2004, 12:30 PM Go to last post
  23. invalid swizzle for scalar op

    Started by bytemixer, 01-10-2004 09:34 AM
    • Replies: 2
    • Views: 1,779
    01-18-2004, 04:57 AM Go to last post

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