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Threads 1 to 7 of 7

Forum: OpenGL Shading Language

Discussion about the OpenGL Shading Language and related ARB extensions

  1. Matrix to Shader, mvp

    Started by tweety95, 05-17-2016 09:19 AM
    • Replies: 1
    • Views: 914
    05-17-2016, 11:14 AM Go to last post
  2. Does textureLod perform filtering?

    Started by JoshKlint, 05-15-2016 10:45 PM
    • Replies: 2
    • Views: 236
    05-16-2016, 01:34 AM Go to last post
  3. Post GLSL Performance vs Maintainability

    Started by SharkByte, 05-05-2016 09:51 AM
    glsl, glsl 420, optimization, uniform buffer object
    • Replies: 2
    • Views: 1,951
    05-05-2016, 10:12 AM Go to last post
    • Replies: 1
    • Views: 202
    05-04-2016, 02:41 PM Go to last post
  4. character literals

    Started by checkcheck, 05-03-2016 01:53 PM
    • Replies: 1
    • Views: 177
    05-03-2016, 03:42 PM Go to last post
  5. GLSL glGetUniformLocation Failing

    Started by devmane144, 04-26-2016 04:58 PM
    • Replies: 3
    • Views: 1,062
    04-27-2016, 05:52 PM Go to last post
  6. Passing large mat4 array to fragment shader

    Started by Iaolia456, 04-15-2016 01:04 AM
    • Replies: 5
    • Views: 541
    04-25-2016, 07:09 AM Go to last post

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