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Threads 1 to 5 of 5

Forum: Math and Algorithms

Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding

  1. how to reconstruct depth from texture?

    Started by basteagui, 01-11-2016 01:36 PM
    • Replies: 2
    • Views: 1,664
    02-09-2016, 06:45 AM Go to last post
  2. Rotate point sprite given a texture atlas

    Started by Apollonio, 01-07-2016 10:21 AM
    • Replies: 3
    • Views: 890
    02-05-2016, 03:24 AM Go to last post
    • Replies: 3
    • Views: 296
    01-23-2016, 08:55 PM Go to last post
  3. Algorithm implemented for drawing line in OpenGL

    Started by Bhupendra, 02-01-2016 04:09 AM
    • Replies: 1
    • Views: 130
    02-01-2016, 05:15 AM Go to last post
  4. Recompute vertex after rotation

    Started by Flow91, Yesterday 06:15 AM
    • Replies: 0
    • Views: 55
    Yesterday, 06:15 AM Go to last post

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