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Threads 1 to 3 of 3

Forum: Math and Algorithms

Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding

  1. Fast Adjacent Triangle Identification

    Started by stefnotch, 05-07-2016 02:23 AM
    • Replies: 0
    • Views: 2,788
    05-07-2016, 02:23 AM Go to last post
  2. Question LOD level determination by using varying FOV?

    Started by Sword7, 05-04-2016 06:27 PM
    • Replies: 1
    • Views: 328
    05-05-2016, 04:40 AM Go to last post
  3. Rotate point sprite given a texture atlas

    Started by Apollonio, 01-07-2016 09:21 AM
    • Replies: 5
    • Views: 2,644
    04-26-2016, 02:44 PM Go to last post

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