Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

  1. 05-31-2012
Threads 1 to 3 of 3

Forum: Math and Algorithms

Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding

  1. Intersect triangle with segment

    Started by Yandersen, 08-24-2015 08:12 PM
    intersection, line, triangle, vectors
    • Replies: 5
    • Views: 364
    08-29-2015, 03:36 PM Go to last post
    • Replies: 3
    • Views: 387
    08-21-2015, 09:59 AM Go to last post
  2. Clumped Distribution

    Started by miglgl, 08-29-2015 09:58 AM
    • Replies: 1
    • Views: 60
    08-29-2015, 12:08 PM Go to last post

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