Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

  1. 05-31-2012
Threads 1 to 4 of 4

Forum: Math and Algorithms

Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding

  1. Camera view matrix inverted?

    Started by fiodis, 11-17-2015 04:04 PM
    • Replies: 1
    • Views: 525
    11-18-2015, 04:07 AM Go to last post
  2. How does drawing circle work?

    Started by yj1214, 11-22-2015 05:37 PM
    • Replies: 1
    • Views: 181
    11-22-2015, 06:56 PM Go to last post
  3. Billboard Help

    Started by Raptor2277, 11-23-2015 04:02 PM
    • Replies: 8
    • Views: 421
    11-24-2015, 04:15 PM Go to last post
  4. Linear Mapping issue

    Started by sajis997, 11-25-2015 06:16 PM
    • Replies: 4
    • Views: 447
    Today, 03:39 PM Go to last post

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