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Threads 1 to 11 of 11

Forum: Math and Algorithms

Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding

    • Replies: 2
    • Views: 132
    Yesterday, 06:24 AM Go to last post
  1. Quaternion object rotation

    Started by dashingstag, 06-13-2017 02:07 AM
    • Replies: 1
    • Views: 100
    06-13-2017, 06:49 AM Go to last post
  2. Camera lens distortion simulation

    Started by kknd2104, 06-11-2017 04:31 PM
    • Replies: 0
    • Views: 98
    06-11-2017, 04:31 PM Go to last post
    • Replies: 5
    • Views: 243
    06-11-2017, 11:04 AM Go to last post
    • Replies: 6
    • Views: 375
    06-10-2017, 08:34 AM Go to last post
    • Replies: 2
    • Views: 171
    06-09-2017, 02:26 AM Go to last post
  3. Assimp: skeletal animation: How to

    Started by john_connor, 06-03-2017 12:20 PM
    • Replies: 5
    • Views: 333
    06-06-2017, 01:20 PM Go to last post
    • Replies: 1
    • Views: 213
    05-30-2017, 05:26 AM Go to last post
    • Replies: 2
    • Views: 292
    05-29-2017, 08:36 PM Go to last post
  4. Efficient way to return all boxes hit by a ray.

    Started by _NoName_, 05-25-2017 11:43 AM
    algorithms
    • Replies: 0
    • Views: 193
    05-25-2017, 11:43 AM Go to last post
  5. skinning with quaternion + position

    Started by kalmiya, 05-20-2017 12:00 AM
    • Replies: 3
    • Views: 346
    05-25-2017, 04:59 AM Go to last post

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