Welcome to the OpenGL Discussion and Help Forums.
OpenGL.org is now being...
04-06-2016, 07:15 AM
Questions from end-users on how to best use OpenGL with their hardware, applications & games
Problem with a Rendering...
04-07-2016, 02:05 AM
Discussion about 3D math and linear algebra that is essential as a background to OpenGL coding
LOD level determination by...
Today, 04:40 AM
If you are just beginning to code with OpenGL, post your questions here
Best way to handle multiple...
Today, 01:11 PM
For experienced OpenGL programmers - advanced topics and discussions
How to access corners of a...
Yesterday, 12:29 PM
Discussion about the OpenGL Shading Language and related ARB extensions
GLSL Performance vs...
Today, 10:12 AM
Discussions specific to OpenGL coding under Windows
OpenGL through remote desktop...
04-30-2016, 12:49 AM
Discussions specific to Linux - getting things to work, hardware acceleration and coding
SOIL returns segmentation...
Yesterday, 03:32 AM
Coding and performance using OpenGL on the Macintosh
rendering vertex buffer...
02-18-2016, 01:45 AM
Discussions about OpenGL toolkits and mid-level APIs such as GLUT, GLFW, GLM, etc.
Multiple GLUT objects problem
02-08-2016, 02:42 AM
Driver specific - performance tips, extension support, issues, new releases
Amd GLSL switch-case bug
04-20-2016, 06:12 AM
Discussions about OpenGL scene graphs & Higher Level APIs such as Open Inventor, IRIS Performer, Open Optimizer
High level APIs alternatives
12-18-2015, 11:27 AM
OpenGL continues to evolve and improve. Here you can offer specific suggestions about what features should be added to future revisions.
Multi Draw Indirect from...
03-01-2016, 12:02 PM
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