This is the “brick” I would like to map to my triangle:
[ATTACH=CONFIG]1754[/ATTACH]
After mapping it, I get this ugly result:
[ATTACH=CONFIG]1755[/ATTACH]
My triangle and map coordinates are defined like this:
///poistion texcoord
0.0f, 1.0f, 0.0f, 0.5f, 0.7f,
-1.0f, -1.0f, 1.0f, 0.0f, 0.0f,
1.0f, -1.0f, 1.0f, 1.0f, 1.0f,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);