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alexxi
01-27-2018, 01:45 PM
I want to create a histogram of intensities 0.1, 0.2, .... 0.9, 1, from an image rendered using OpenGL and C++. How can I do this? Can I access the pixel intensities in the framebuffer somehow? Also, I am not using any GLSL shaders.

GClements
01-28-2018, 12:49 AM
Use glReadPixels() to read the data.