View Full Version : Convert a 3D textured mesh to a colored 3D (color per vertex)

01-08-2018, 01:16 PM
Dear all,

I process 3D meshes via graphs using C++ but I don't any background on OpenGL (still very beginner).
My aim is to convert a 3D textured mesh to a 3D colored mesh (color per vertex) for a project I'm working on. I made several research, and I found that this process is called "Texture Transfer". I tried with Meshlab, however this doesn't work good. One advise me to ask OpenGl masters.
Can you provide me a small code allowing to read a 3D mesh with image textures, transfer texture to color vertices and finally save the resulting 3D colored mesh to .ply or .obj ?

Here is attached an example of a textured mesh I want to convert https://archive3d.net/?a=download&id=d269a6f8.

Many thanks.

01-09-2018, 09:57 PM
I think that's an advanced topic.


01-14-2018, 03:29 AM
I think that's an advanced topic.


Ok, I'm transferring it in the advanced topics of openGL.