View Full Version : Using ARB_framebuffer_sRGB

11-02-2017, 07:37 AM
Is there any reason, other than an artistic one, not to use ARB_framebuffer_sRGB for more correct results? What are the oldest pieces of graphics hardware that support it, and is it free or negligible in its cost of resources across all of them?

Alfonse Reinheart
11-02-2017, 09:21 AM
sRGB framebuffers are core functionality in OpenGL 3.0 and above. As for the hardware availability of the extension on pre-3.x, you should look at this OpenGL database (http://opengl.gpuinfo.org/).

11-02-2017, 09:47 AM
you should look at this OpenGL database (http://opengl.gpuinfo.org/).