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Efelante
10-10-2017, 11:03 AM
Hello to everyone! Is there any way to measure texture fillrate? I've read OpenGL FAQ 22 Performance (https://www.opengl.org/archives/resources/faq/technical/performance.htm). There are some guidelines on how to measure FPS, primitives or triangles per second, pixels per second. I need some software method to measure Texels per second. Target OpenGL implementations vary from OSMesa to proprietary drivers for graphics card. Thanks in advance.

Alfonse Reinheart
10-10-2017, 01:10 PM
Hello to everyone! Is there any way to measure texture fillrate?

Such a number is effectively meaningless for modern hardware. What you might consider "fillrate" relies on so many factors that it just isn't a meaningful statistic.


I've read OpenGL FAQ 22 Performance (https://www.opengl.org/archives/resources/faq/technical/performance.htm).

Which is "archived material" that is no longer current or reliable.