View Full Version : OS/2 and ArcaOS.

09-28-2017, 01:03 PM
I would like to ask, that OpenGL v4.6, the OpenGL Shader language, the development system and documentation, be ported over to OS/2 4.00, and to ArcaOS. ArcaOS is based on the fully updated OS/2 Warp 4 Merlin Convenience Pack 2 (MCP pack 2 for short), and is sold by Arca Noae. Everything else that's developed here, including OpenVR, can be ArcaOS only ports.

Unfortunately, both OS/2 Warp 4 and ArcaOS are still stuck on OpenGL v1.0, though there is a v1.1 update available, that also has some of OpenGL v1.2 in it. As it stands, ArcaOS, and OS/2 Warp 4 in general, has fallen way behind in terms of graphics API's, and I would like this to be redressed.

Link to Arca Noae below.



I nearly forgot to say, that Arca Noae has licensed the Scitech Snap drivers, and will be using it to add higher resolutions and colour depths, to ArcaOS. Important, considering the maximum resolutions and colour depths, that graphics cards and monitors can handle, these days.

11-15-2017, 10:58 AM
Plenty of views, but no replies, yet. Shame.

Also, it may be better if the OpenGL Developers were to port over the current version Hardware Drivers to OS/2 and ArcaOS. This does make sense, as the OpenGL Developers know these drivers. So they'll know how to properly port the drivers over. I do know it'll take time and money to do this. But once the drivers have been ported over, OpenGL itself, and the Shader Language, can also be ported over.

11-15-2017, 12:54 PM
OpenGL is not a software library and there are no "OpenGL developers". There is an OpenGL specification and hardware vendors implement that specification in their drivers. Each hardware vendor's implementation is developed by that hardware vendor, not by any central body, and is not portable to other vendor's hardware. You would need to petition each hardware vendor individually for this.

11-16-2017, 03:01 AM
Also, the fact that ArcaOS is a proprietary OS, close-sourced and most probably with few users, will not help hardware vendors implementing drivers in that OS.
You can however try to build Mesa3D (https://www.mesa3d.org/). I highly doubt you'll succeed. And if you will, I believe that you'll have to stick with a full software implementation of OpenGL.