Whats the easiest way to render a .fbx file in opengl?

Device Details:

OS: Windows

Windows: Windows 10

System type: 64bit

Processor: Intel i5-4460

Ram: 8.00 GB

IDE details:

IDE: Visual Studio 2017

Language: C++

Question

Question: Whats the easiest way to render a .fbx file in opengl?

What I have tried:

I researched some videos on how to do this and I couldn’t because they were all outdated and didn’t use visual studio 2017. I have been going about this for a week now. I tried some text tutorials, and the code always had errors, once again, they are outdated.

Here is where to go.