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View Full Version : trade static for dll - how



technologist
07-13-2017, 09:55 AM
Hi,

I've got a barebones skeleton of an openGL below. Works fine. That is, as long as I supply glut32.dll to executable folder. I want to do a static build instead without .dll. How do I do this?



#include<GL/gl.h>
#include<GL/glut.h>

void display() {
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
int main(int argc, char **argv)
{

glutInit(&argc, argv);
glutInitWindowSize(512,512);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutCreateWindow("Very minimal OpenGl program");
glutDisplayFunc(display);
glClearColor(0.0, 0.0, 0.0, 1.0);
glutMainLoop(); // Infinite event loop
return 0;
return 0;
}