View Full Version : Texture within texture rendering when using transparent textures

06-11-2017, 02:03 PM
So I'm experiencing a pretty strange glitch where I have some shape rendering within a transparent texture I have. I know that sounds kind of vague but I can't really think of another way to describe it. I'm guessing it's an issue within my fragment shader which is why I posted in the GLSL subforum, but I'm not exactly sure. Here (https://vid.me/xWqY) is a video of the issue since I'm not describing it well. The github repo is also here (https://github.com/tjmann95/OpenGL-Learning) for the shader files and main file.