View Full Version : OpenGL tibia graphic issue

05-31-2017, 12:19 AM
Ok, so here is my problem, when I activate the openGL mode on tibia, I get an issue where the words in-game are kind of cut by 1/4. Here are some of my specs:

Windows 8 64bit
Gpu Nvidia GT 735M
Intel I7-3537U

And idk what else to add, I also have Intel HD graphics 4000 on "display adapters" in device manager menu. I would like to know what's the problem and how i can fix it.

Here are the pictures:
In this one im using openGL, in red areas u can see circled on red how my name, the monsters name, loot, menu and my fps/ms(left corner) look like cut
https://photos.google.com/share/AF1QipMe0Yc1DU9FkNwDn2TwC38Icr0_XIdWirtoOYB1iUFZ_e e8cxS3bVi9JoAfY93b6Q/photo/AF1QipOzdHpypeZcem14xxmHNV9YnwYZKHz60i6aSM2f?key=T VlZWmV2NXh5WmRoRlRYNnp2RHR2b1hLTUZxYUlB

This is how it should look.. im using Directx9, the fps there is acceptable, but sometimes goes down to 4-50, and when im pvping my fps may go down to 30 fps (when crowded) this is why i wanna play with openGL
https://photos.google.com/share/AF1QipOkrLN70yHp1Ur7uPDVMarqKvWwngl36oZyq3myYgZxmV _gx1pZAQajOP8Bouhi5w/photo/AF1QipML83y2fJurobYomXo7-ir963JF3q6ZYEtQYd0O?key=UjdGa01tNGl4LURaZ1RSVXdTdE tJODZKeENJaEp3