Hey
Im writing my own OpenGL examples and im at a simple point of making a Cube an projecting it in 3D system.
I copied an example of a cube into my programm, but it looks very wierd.
Then i made quads step by step, so that i can configure this cube by myself and i determine, that the X axis is the complete opposit way that it has to be.
Like this:
+y
| / -z
| /
|/
+x ---------------->-x
/|
/ |
/ |
+z -y
Thanks for your answers and also questions to figure out my problem.
Greetings
Fabiii