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3DPrgmer
12-30-2016, 07:12 AM
Hey,

i ported my glew project to Qt. But for some reason the triangles are wrong positioned. I looked at the data via debugger and all the vertices and indices are correctly. But it's wrong painted.

I hope you can help me and find the problem.
Code:
https://git.rwth-aachen.de/carstenf/OpenGL/tree/master/QtMeshViewer

I don't know how to describe how it actually looks like. Best way is, you download the source and build the program.