I don’t know if I really understand what viewport is doing. I want to render in a texture of size 256 x 256 this render step is done in a framebuffer. For debugging I want to render the texture in a bigger screen 640 x 480. Is it korrekt like that:
glViewport(0, 0, 256, 256);
renderToFrameBuffer();
glViewport(0, 0, 640, 480);
renderToScreen();
I mean the result looks fine. But I am not sure if I understand something wrong, and it is doing something else, what I don’t won’t.
And further. When I want to build a 512 x 512 texture, and render 4 time 256 x 256 pixels in this texture, can I handle this like that:
for(int x = 0; x < 2; ++x)
{
for(int y = 0; y < 2; ++y)
{
glViewport(0+x*256, 0+y*256, 256+x*256, 256 +y*256);
render();
}
}
is the result than correctly a 512 x 512 texture with informations of 4 rendering steps of a 256 x 256 texture?