View Full Version : New/modern OpenGL shading/shadowing algorithms...

11-11-2016, 02:34 AM
I am looking for new variations of OpenGL rendering related algorithms that have been published in the last 5 years (in worst case 10 years). I'd prefer something related to forward rendering, deferred rendering, shading or shadows generation, but it can be any algorithm as long it's new...
I need them for educational purposes and I will implement them.
I have already implemented shadow volumes/shadow mapping and similiar things many times in the past, but those algorithms does not meet my criteria because they are older than 10 years...
Any suggestions are welcome.

11-11-2016, 04:46 AM
This (https://www.semanticscholar.org) is a place where to look for. Just make some researches and filter by years.

11-15-2016, 06:49 AM
With source code :
shadow volume accelerated data structure here : http://www.unilim.fr/pages_perso/frederic.mora/
With out source Code irregular z-buffer technique: http://cwyman.org/demos/ftizb.html
And a lot of shadow techniques : http://www.cse.chalmers.se/~d00sint/