GLES 1.0 - incorrect rendering

I am loading .obj file and render it in android emulator. Although 3rd-party .obj viewers show model correctly (open3mod), when I launch it on android emulator it looks strange, it renders rectangle box with rounded corners weird. I already tried to render object with glDrawElements with indices from .obj and tried to add normals information - the result almost does not change.


import android.content.Context;
import android.opengl.GLSurfaceView;
import android.opengl.GLU;
import java.util.Hashtable;
import java.util.ArrayList;
import java.io.InputStreamReader;
import java.io.BufferedReader;
import java.nio.FloatBuffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

public class MyGLSurfaceView extends GLSurfaceView implements GLSurfaceView.Renderer
{
    private Context context;
    private Hashtable<String, ArrayList<Float>> obj;

    public MyGLSurfaceView(Context context)
    {
        super(context);
        setRenderer(this);
        this.context = context;
    }

    public void onSurfaceCreated(GL10 gl, EGLConfig config)
    {
        obj = new Hashtable<String, ArrayList<Float>>();

        try
        {
            BufferedReader reader = new BufferedReader(
              new InputStreamReader(context.getAssets().open("calculator.obj")));

            ArrayList<Float> vertex = new ArrayList<Float>();

            String name = null;
            String line = null;
            while ((line = reader.readLine()) != null)
            {
                if (line.startsWith("v "))
                {
                    String[] parts = line.substring(2).trim().split("\\s+");

                    vertex.add(Float.valueOf(Float.valueOf(parts[0]).floatValue() / 2f)); // scale to smaller twice
                    vertex.add(Float.valueOf(Float.valueOf(parts[1]).floatValue() / 2f)); // scale to smaller twice
                    vertex.add(Float.valueOf(Float.valueOf(parts[2]).floatValue() / 2f)); // scale to smaller twice
                }

                if (line.startsWith("f "))
                {
                    String[] parts = line.substring(2).trim().split("\\s+");

                    obj.get(name).add(vertex.get(Integer.valueOf(parts[0]).intValue() - 1));
                    obj.get(name).add(vertex.get(Integer.valueOf(parts[1]).intValue() - 1));
                    obj.get(name).add(vertex.get(Integer.valueOf(parts[2]).intValue() - 1));
                }

                if (line.startsWith("g "))
                {
                    name = line.substring(2).trim();

                    obj.put(name, new ArrayList<Float>());
               }
            }

            reader.close();
        }
        catch (Exception e)
        {
            System.exit(0);
        }
    }

    public void onSurfaceChanged(GL10 gl, int width, int height)
    {
        gl.glViewport(0, 0, width, height);
    }

    public void onDrawFrame(GL10 gl)
    {
        gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
        gl.glClearDepthf(1.0f);

        int i;

        ByteBuffer fByteBuffer = ByteBuffer.allocateDirect(obj.get("calculator").size() * 4);
        fByteBuffer.order(ByteOrder.nativeOrder());
        FloatBuffer faces = fByteBuffer.asFloatBuffer();
        for (i = 0; i < obj.get("calculator").size(); i++)
          faces.put(obj.get("calculator").get(i).floatValue());            
        faces.position(0);

        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, faces);

        gl.glDrawArrays(GL10.GL_TRIANGLES, 0, faces.capacity() / 3);
    }
}

[ATTACH=CONFIG]1403[/ATTACH]