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debonair
07-07-2016, 11:08 PM
How to use pbos with texture arrays? I want to use ogl_multiview feature with pbos. With this extension, we attach texture as attachment zero and it stores all the views. How do we read from this framebuffer into pbos. Is it same as reading from non array texture? I am wondering how does it stores the data internally? Any pseudocode would be helpful