Could someone help me with this code plz.I could use some comments/analysis on it.

#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
#include <math.h>
#include <GL/glut.h>

GLfloat light_diffuse[] =
{1.0, 0.0, 0.0, 1.0};
GLfloat light_position[] =
{1.0, 1.0, 1.0, 0.0};
GLUquadricObj *qobj;

int win1, win2, submenu1, submenu2;

int list = 1;

float thetime = 0.0;

void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (glutGetWindow() == win1) {
glCallList(list); /* render sphere display list /
} else {
glCallList(1); /
render sphere display list */
}
glutSwapBuffers();
}

void
display_win1(void)
{
glPushMatrix();
glTranslatef(0.0, 0.0, -1 - 2 * sin(thetime));
display();
glPopMatrix();
}

void
idle(void)
{
GLfloat light_position[] =
{1.0, 1.0, 1.0, 0.0};

glutSetWindow(win1);
thetime += 0.05;
light_position[1] = 1 + sin(thetime);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
display_win1();
}

/* ARGSUSED */
void
delayed_stop(int value)
{
glutIdleFunc(NULL);
}

void
it(int value)
{
glutDestroyWindow(glutGetWindow());
printf("menu selection: win=%d, menu=%d
", glutGetWindow(), glutGetMenu());
switch (value) {
case 1:
if (list == 1) {
list = 2;
} else {
list = 1;
}
break;
case 2:
exit(0);
break;
case 3:
glutAddMenuEntry(“new entry”, value + 9);
break;
case 4:
glutChangeToMenuEntry(1, “toggle it for drawing”, 1);
glutChangeToMenuEntry(3, “motion done”, 3);
glutIdleFunc(idle);
break;
case 5:
glutIdleFunc(NULL);
break;
case 6:
glutTimerFunc(2000, delayed_stop, 0);
break;
default:
printf("value = %d
", value);
}
}

void
init(void)
{
gluQuadricDrawStyle(qobj, GLU_FILL);
glNewList(1, GL_COMPILE); /* create sphere display list /
gluSphere(qobj, /
radius / 1.0, / slices / 20, / stacks

                                                   */ 20);

glEndList();
gluQuadricDrawStyle(qobj, GLU_LINE);
glNewList(2, GL_COMPILE); /* create sphere display list /
gluSphere(qobj, /
radius / 1.0, / slices / 20, / stacks

                                                   */ 20);

glEndList();
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
gluPerspective( /* field of view in degree / 40.0,
/
aspect ratio / 1.0,
/
Z near / 1.0, / Z far / 10.0);
glMatrixMode(GL_MODELVIEW);
gluLookAt(0.0, 0.0, 5.0, /
eye is at (0,0,5) /
0.0, 0.0, 0.0, /
center is at (0,0,0) /
0.0, 1.0, 0.); /
up is in positive Y direction */
glTranslatef(0.0, 0.0, -1.0);
}

void
menustate(int inuse)
{
printf("menu is %s
", inuse ? “INUSE” : “not in use”);
if (!inuse) {
}
}

void
keyboard(unsigned char key, int x, int y)
{
if (isprint(key)) {
printf("key: `%c’ %d,%d
", key, x, y);
} else {
printf("key: 0x%x %d,%d
", key, x, y);
}
}

void
special(int key, int x, int y)
{
char *name;

switch (key) {
case GLUT_KEY_F1:
name = “F1”;
break;
case GLUT_KEY_F2:
name = “F2”;
break;
case GLUT_KEY_F3:
name = “F3”;
break;
case GLUT_KEY_F4:
name = “F4”;
break;
case GLUT_KEY_F5:
name = “F5”;
break;
case GLUT_KEY_F6:
name = “F6”;
break;
case GLUT_KEY_F7:
name = “F7”;
break;
case GLUT_KEY_F8:
name = “F8”;
break;
case GLUT_KEY_F9:
name = “F9”;
break;
case GLUT_KEY_F10:
name = “F11”;
break;
case GLUT_KEY_F11:
name = “F12”;
break;
case GLUT_KEY_LEFT:
name = “Left”;
break;
case GLUT_KEY_UP:
name = “Up”;
break;
case GLUT_KEY_RIGHT:
name = “Right”;
break;
case GLUT_KEY_DOWN:
name = “Down”;
break;
case GLUT_KEY_PAGE_UP:
name = “Page up”;
break;
case GLUT_KEY_PAGE_DOWN:
name = “Page down”;
break;
case GLUT_KEY_HOME:
name = “Home”;
break;
case GLUT_KEY_END:
name = “End”;
break;
case GLUT_KEY_INSERT:
name = “Insert”;
break;
default:
name = “UNKONW”;
break;
}
printf("special: %s %d,%d
", name, x, y);
}

void
mouse(int button, int state, int x, int y)
{
printf("button: %d %s %d,%d
", button, state == GLUT_UP ? “UP” : “down”, x, y);
}

void
motion(int x, int y)
{
printf("motion: %d,%d
", x, y);
}

void
visible(int status)
{
printf("visible: %s
", status == GLUT_VISIBLE ? “YES” : “no”);
}

void
enter_leave(int state)
{
printf("enter/leave %d = %s
",
glutGetWindow(),
state == GLUT_LEFT ? “left” : “entered”);
}

int
main(int argc, char *argv)
{
qobj = gluNewQuadric();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
win1 = glutCreateWindow(“sphere”);
glutEntryFunc(enter_leave);
init();
glutDisplayFunc(display_win1);
glutCreateMenu(it);
glutAddMenuEntry(“toggle draw mode”, 1);
glutAddMenuEntry(“exit”, 2);
glutAddMenuEntry(“new menu entry”, 3);
glutAddMenuEntry(“motion”, 4);
glutAttachMenu(GLUT_LEFT_BUTTON);
glutCreateMenu(it);
glutAddMenuEntry(“yes”, 1);
glutAddMenuEntry(“no”, 2);
glutAttachMenu(GLUT_RIGHT_BUTTON);
win2 = glutCreateWindow(“second window”);
glutEntryFunc(enter_leave);
glutKeyboardFunc(keyboard);
glutSpecialFunc(special);
glutMouseFunc(mouse);
#if 0
glutMotionFunc(motion);
#endif
glutVisibilityFunc(visible);
init();
light_diffuse[1] = 1;
light_diffuse[2] = 1;
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glutDisplayFunc(display);
submenu1 = glutCreateMenu(it);
glutAddMenuEntry(“submenu a”, 666);
glutAddMenuEntry(“submenu b”, 777);
submenu2 = glutCreateMenu(it);
glutAddMenuEntry(“submenu 1”, 25);
glutAddMenuEntry(“submenu 2”, 26);
glutAddSubMenu(“submenuXXX”, submenu1);
glutCreateMenu(it);
glutAddSubMenu(“submenu”, submenu2);
glutAddMenuEntry(“stop motion”, 5);
glutAddMenuEntry(“delayed stop motion”, 6);
glutAddSubMenu(“submenu”, submenu2);
glutAttachMenu(GLUT_LEFT_BUTTON);
glutMenuStateFunc(menustate);
glutMainLoop();
return 0; /
ANSI C requires main to return int. */
}

Put it in code tags first, please.