I am having a ton of difficulties interlacing my vertex data like (XYZHSVA)
I am a bit confused, I read somewhere that doing “layout (location = 0) in vec3 position;” in a vertex shader wouldnt work as expected. I am used to being able to specify data along the model below. Is this possible in opengl es 2.0?
[ATTACH=CONFIG]1383[/ATTACH]