Where did the ability go to interlace data in opengles 2.0?

I am having a ton of difficulties interlacing my vertex data like (XYZHSVA)

I am a bit confused, I read somewhere that doing “layout (location = 0) in vec3 position;” in a vertex shader wouldnt work as expected. I am used to being able to specify data along the model below. Is this possible in opengl es 2.0?

[ATTACH=CONFIG]1383[/ATTACH]

It’s possible in all versions. Just offset the pointer argument in each glVertexAttribPointer() call so that it points to the appropriate component of the first vertex.