Allocate/Create Content (Depth_Component in my case)
Get Handle64, Make Resident
Attach To FrameBuffer
(Use as regular Depth Buffer)
So far so good:
However, once I have the handle64 (not even making the texture resident) I cannot modify the parameters of the original texture object.
It seems there is no way to release the Handle64.
The following post seems to have a similar problem, but could not solve the problem.
Did I overlook something or is the bindless stuff only half baked.
It’s not “half-baked”; this is by design. You aren’t allowed to modify a texture object after you get a handle. Ever. Full Stop.
The better question would be why you are trying to modify the textures parameters? If you have some legitimate need for this, you can create a view texture of the original with its own set of texture parameters.