I’d like to develop a basic framework for my games using C# and OpenGL, I already have years of experience in game development but I never got at this low level, this is actually my first time with a library like OpenGL (I’ve used SFML in C++ before but never actually called any OpenGL method).
So what I need is a starting guide for OpenGL in C# and NOT a reference, I need guide, and also a wrapper for C#.
Thank you.
And since today it’s xmas… merry xmas OpenGL forum