Drawing an A using a single GL_TRIANGLE_STRIP.

void drawScene(void)
{

   glClear(GL_COLOR_BUFFER_BIT);
   glColor3f(0.0, 0.0, 0.0);
   if (isWire) 
       glPolygonMode(GL_FRONT, GL_LINE);
   else
   glPolygonMode(GL_FRONT, GL_FILL);

   glBegin(GL_TRIANGLE_STRIP);
   glVertex3f(10,10,0);
   glVertex3f(20,10,0);

   glVertex3f(30,80,0);
   glVertex3f(40,70,0);

   glVertex3f(50,80,0);
   glVertex3f(60,10,0);

   glVertex3f(70,10,0);
   glEnd();

   glBegin(GL_TRIANGLE_STRIP);

   glEnd();

   glFlush();
}

There is my attempt, although my next idea would be to bridge the legs of the A. But I would like to do it in one single strip.
The hackish idea I had would look dreadful in wireframe.