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thomas43
11-14-2015, 08:41 AM
Hello, im very very new to opengl, i really need ur help


#include <iostream>
#include <GL/glut.h>

GLfloat angleCube = 0.0f; // Rotational angle for cube [NEW]
int refreshMills = 10;

void myDisplay(void)
{
glClearColor(0.0, 0.0, 0.0, 1.0); //clear the color of the windows
glClear(GL_COLOR_BUFFER_BIT); //clear the color buffer
glColor3f(1.0, 0.0, 0.0);
glPointSize(1);

glColor3f(0.0, 1.0, 0.0);
glRotatef(angleCube, 0.0f, 1.0f, 0.0f);
glBegin(GL_POLYGON);
{
glVertex2f(-0.6, 0.2);
glVertex2f(-0.3, 0.2);
glVertex2f(-0.3, 0.7);
glVertex2f(-0.1, 0.2);
glVertex2f(0.1, 0.7);
glVertex2f(0.1, 0.2);
glVertex2f(0.7, 0.2);
glVertex2f(0.4, -0.3);
glVertex2f(0.4, -0.5);
glVertex2f(0.1, -0.5);
glVertex2f(0.1,-0.3);
glVertex2f(0, -0.3);
glVertex2f(0, -0.5);
glVertex2f(-0.3, -0.5);
glVertex2f(-0.3, -0.3);
glVertex2f(-0.6, -0.3);
}
glEnd();
angleCube -= 0.20f;

glLoadIdentity(); //load identity matrix
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); //set the view
glFlush(); //flush it all to the screen

}

void timer(int value) {
glutPostRedisplay(); // Post re-paint request to activate display()
glutTimerFunc(refreshMills, timer, 0); // next timer call milliseconds later
}

void myReshape(int w, int h)
{
glViewport(0, 0, (GLsizei)w, (GLsizei)h); // size of virtual camera
glMatrixMode(GL_PROJECTION); //set so we can play with 'camera'
glLoadIdentity();
gluPerspective(60, (GLfloat)w / (GLfloat)h, 10.0, 10.0); //angle view
glMatrixMode(GL_MODELVIEW); //switch back model editing mode
}


int main(int argc, char **argv)
{
glutInit(&argc, argv); //initialize the program
glutInitDisplayMode(GLUT_SINGLE);
glutInitWindowSize(800, 600);
glutInitWindowPosition(100, 100);
glutCreateWindow("Graphics programming using openGL");
glutDisplayFunc(myDisplay);
glutReshapeFunc(myReshape);
//glutTimerFunc(0, timer, 0);
glutMainLoop();

return 0;
}


above are my code, im trying to create a polygon using 16 vertex, however my output only shows 14 vertex. What happened? What should i fix?
i really2 need ur help:)