Use fragment shader to set olny one color channel instead of 3

Hi,

I would like to set colors firstly with my color_buffer_

glColorPointer(3, GL_FLOAT, 0, color_buffer_);
glVertexPointer(3,GL_FLOAT,	0, faces_);// Vertex Pointer to triangle array
glNormalPointer(GL_FLOAT, 0, normale_);	// Normal pointer to normal array
glDrawArrays(GL_TRIANGLES, 0, totalconnectedtriangles_);

and then my fragment shader only to change the red value of my texture

#version 410
layout(location = 0) out vec3 color_out;
precision highp float;


void main()
{
        float z = 0.3f;
        color_out = vec3(z, green_value_from_color_pointer(NO CHANGE) , blue_value_from_color_pointer(NO CHANGE))
}

Actually my fragment shader is able to set all the colors but I want to set only the red one.
Any help will appreciated if you have an idea :slight_smile:

EDIT: please mod delete this thread I post it in the right section now :slight_smile:

Take look at glColorMaskā€¦