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miglgl
08-29-2015, 09:58 AM
Does anyone know how to draw 3D points so that they follow a clumped distribution? I know how to randomly or uniformly space them, but how to clump them?

hidefromkgb
08-29-2015, 12:08 PM
One of many possible solutions is to define several centers of gravity (CGs), and then distribute the points so that each point lies close to some CG, with a certain offset. The direction is distributed uniformly, but the distance from target CG (lets call it D) may have probability proportional to D-2.