View Full Version : Creating a 3D Modeler

04-29-2015, 05:49 PM
Are there any good books or resources for creating a 3D modeler other then going through open source software like blender?

04-30-2015, 01:31 PM
Do you mean creating a 3D 'model' or 'modeler'?
Creating a modeler would require, I'm guessing, 100,000 lines of code.
You don't really want to do that, do you?

Question for people in the know: What would your estimations be for the number of lines of code in the Blender modeler?

05-02-2015, 02:12 AM
3D modeling can be separated into two main fields :

a. Hard surface modeling – for example: chairs,tables,bikes ….
1. Game Character modeling for Maya by Andrew Gahan
2. 3DS MAx: modeling for games by Andrew Gahan

b. Organic modeling – like animals,faces,bodies and such...
1.Polygonal Modeling: Basic and Advanced Techniques (Worldwide Game and Graphics Library) (Wordware Game and Graphics Library)
2.Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa