Gradient background and MFC resize

Hello,
Im having trouble with a graident background on an MFC View. Basically I need to get the size of the view and then pass that to the Vertexs that draw the quad. Ic an seem to make anything work.

GLdouble modelMatrix[16];
GLdouble projMatrix[16];

// Map the OpenGL coordinates.
glViewport(0, 0, cx, cy);

// Projection view
glMatrixMode(GL_PROJECTION);

glLoadIdentity();

// Set our current view perspective

double aspect = double(cx)/double(cy); 
if( aspect > (4.0 / 3.0) ) {
	// short fat view
    m_height = tan( 35.0 / 360.0 * PI ) * 0.01;
	m_width = m_height * aspect;
} else {
	// tall skinny view
    m_width = tan( 50.0 / 360.0 * PI ) * 0.01;
    m_height = m_width / aspect;
}

if( !upsidedown ) {
	glFrustum( -m_width, m_width, -m_height, m_height, 0.01, 2000.0 ); 
} else {
	glFrustum( -m_width, m_width, m_height, -m_height, 0.01, 2000.0 );
}



// Model view
glMatrixMode(GL_MODELVIEW);

and to render the quad:

glPushMatrix();
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();

glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);

glBegin(GL_QUADS);					    // Start Drawing A Quad
glColor4d(0.2, 0.2, 0.6, 1.0); 
glVertex3d(-2.0, 1.0, -3.0);		// Top Left Of The Quad
glVertex3d( 2.0, 1.0, -3.0);		// Top Right Of The Quad

glColor4d(0.9, 0.9, 1.0, 1.0);

glVertex3d( 2.0,-1.0, -3.0);		// Bottom Right Of The Quad
glVertex3d(-2.0,-1.0, -3.0);		// Bottom Left Of The Quad
glEnd();
glPopMatrix();

Im guessing that i need to use the viewport but Im lost.

Thanks
-Derrek