I would like to paste a log from GLDIRECT, (I use it to reasearch a little about issue I was having) and I found this:
GLD: (SYS) → Logging Started
GLD: (SYS) Driver : SciTech GLDirect 5.0
GLD: (SYS) Executable : D:\PandoraMU_S8E3_FULL\game.des
GLD: (SYS) DirectDraw device: Primary
GLD: (SYS) Direct3D driver : Direct3D Hardware Renderer
GLD: (SYS) Rendering type : Direct3D HW
GLD: (SYS) Multithreaded : Disabled
GLD: (SYS) Display resources: Instanced
GLD: (SYS) Buffer resources : Instanced
GLD: (SYS) Vertex Shader : 3.0
GLD: (SYS) Pixel Shader : 3.0
GLD: (SYS) DirectX Version : 9.0 or above
GLD: (INF)
GLD: (INF) Pixel Formats:
GLD: (INF) visual x bf lv rg d st r g b a ax dp st accum buffs ms
GLD: (INF) id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b
GLD: (INF) -----------------------------------------------------------------
GLD: (INF) 0x01 32 wn . 32 . r . . 8 8 8 . . 16 . . . . . . .
GLD: (INF) 0x02 32 wn . 32 . r . . 8 8 8 . . 32 . . . . . . .
GLD: (INF) 0x03 32 wn . 32 . r . . 8 8 8 . . 32 8 . . . . . .
GLD: (INF) 0x04 32 wn . 32 . r y . 8 8 8 . . 16 . . . . . . .
GLD: (INF) 0x05 32 wn . 32 . r y . 8 8 8 . . 32 . . . . . . .
GLD: (INF) 0x06 32 wn . 32 . r y . 8 8 8 . . 32 8 . . . . . .
GLD: (INF) -----------------------------------------------------------------
GLD: (INF)
GLD: (SYS) ChoosePixelFormat:
GLD: (INF) Input pixel format for ChoosePixelFormat:
GLD: (INF) visual x bf lv rg d st r g b a ax dp st accum buffs ms
GLD: (INF) id dep cl sp sz l ci b ro sz sz sz sz bf th cl r g b a ns b
GLD: (INF) -----------------------------------------------------------------
GLD: (INF) . 16 wn . 16 . r y . . . . . . 16 8 . . . . . .
GLD: (INF) -----------------------------------------------------------------
GLD: (INF)
GLD: (SYS) Pixel Format 6 chosen as best match
GLD: (SYS) SetPixelFormat: PixelFormat 6 has been set
GLD: (SYS) gldCreateContext for HDC=A011BF4, ThreadId=93C
GLD: (SYS) gldCreateContextBuffers for HDC=A011BF4
GLD: (INF) Input window 330572: w=800, h=600
GLD: (INF) OS: Win2000/XP
GLD: (SYS) [DDI Driver Level : 900]
GLD: (INF) [Driver Description: AMD Radeon HD 6670]
GLD: (INF) [Driver file: aticfx32.dll 8.17.10.1315]
GLD: (INF) [VendorId: 0x1002, DeviceId: 0x6758, SubSysId: 0x3E01043, Revision: 0x0]
GLD: (INF) Can Scissor: Yes
GLD: (INF) Window: w=800, h=600 (windowed)
GLD: (INF) HW TnL: Enabled
GLD: (SYS) gldCreateContext succeeded for HGLRC=1
GLD: (INF) Calling app has been activated
GLD: (INF) GetProcAddress: glBlendEquation (Failed)
GLD: (INF) GetProcAddress: glBlendFuncSeparate (Failed)
GLD: (INF) GetProcAddress: glDrawRangeElements (Failed)
GLD: (INF) GetProcAddress: glMultiTexCoord4fv (Failed)
GLD: (INF) GetProcAddress: glActiveTexture (Failed)
GLD: (INF) GetProcAddress: glClientActiveTexture (Failed)
GLD: (INF) GetProcAddress: glEnableVertexAttribArrayARB (Failed)
GLD: (INF) GetProcAddress: glDisableVertexAttribArrayARB (Failed)
GLD: (INF) GetProcAddress: glVertexAttribPointerARB (Failed)
GLD: (INF) GetProcAddress: glVertexAttrib4fARB (Failed)
GLD: (INF) GetProcAddress: glDeleteObjectARB (Failed)
GLD: (INF) GetProcAddress: glCreateShaderObjectARB (Failed)
GLD: (INF) GetProcAddress: glShaderSourceARB (Failed)
GLD: (INF) GetProcAddress: glCompileShaderARB (Failed)
GLD: (INF) GetProcAddress: glCreateProgramObjectARB (Failed)
GLD: (INF) GetProcAddress: glAttachObjectARB (Failed)
GLD: (INF) GetProcAddress: glLinkProgramARB (Failed)
GLD: (INF) GetProcAddress: glUseProgramObjectARB (Failed)
GLD: (INF) GetProcAddress: glGetInfoLogARB (Failed)
GLD: (INF) GetProcAddress: glGetUniformLocationARB (Failed)
GLD: (INF) GetProcAddress: glUniform4fARB (Failed)
GLD: (INF) GetProcAddress: glUniform1iARB (Failed)
GLD: (INF) GetProcAddress: glGetObjectParameterivARB (Failed)
GLD: (INF) GetProcAddress: glProgramStringARB (Failed)
GLD: (INF) GetProcAddress: glBindProgramARB (Failed)
GLD: (INF) GetProcAddress: glProgramLocalParameter4dARB (Failed)
GLD: (INF) GetProcAddress: glGenProgramsARB (Failed)
GLD: (INF) GetProcAddress: glDeleteProgramsARB (Failed)
GLD: (INF) GetProcAddress: glGenBuffersARB (Failed)
GLD: (INF) GetProcAddress: glDeleteBuffersARB (Failed)
GLD: (INF) GetProcAddress: glBindBufferARB (Failed)
GLD: (INF) GetProcAddress: glBufferDataARB (Failed)
GLD: (INF) GetProcAddress: glCompressedTexImage2D (Failed)
GLD: (INF) Calling app has been de-activated
GLD: (INF) Calling app has been activated
GLD: (INF) Calling app has been de-activated
GLD: (SYS) gldDeleteContext: Deleting context HGLRC=1, ThreadId=93C
GLD: (SYS) shutting down after WM_DESTROY detected for main HWND=330572
GLD: (SYS) ← Logging Ended
But it still works just very slow because CPU takes the calls. Why? I have most recent GPU driver. I always do and this keep coming.
It doesn’t work in XP, Vista, W7. W8, W10