View Full Version : Windows Menu Bar in an OpenGL Application

11-27-2014, 09:00 PM
Hi, I am trying to get a windows menu bar inside a project I am doing in OpenGL which is hopefully to give me more control over the application I am wanting to develop through development stages.
The problem is that I have no idea how to go about this, I have found tutorials online as well as other code samples but when I put in the code myself I get errors, and to say the least I don’t know even if it is the correct way for how I need to be doing it in OpenGL, so I was hoping you guys could help guide me along this complicated path of enlightenment.

My Code:
// OGLWin32.cpp : Defines the entry point for the application.
#include "OGLWin32.h"
#include <stdio.h>
#include <io.h>
#include <fcntl.h>

#include <Windows.h>
#include <gl/GL.h>
#include <gl/GLU.h>

#include "OGLApplication.h"

#pragma comment (lib, "opengl32.lib")
#pragma comment (lib, "glu32.lib")

int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
int exitcode = 0;
//Allocate a console window
//so that messages can be redirected to stdout

HANDLE handle_out = GetStdHandle( STD_OUTPUT_HANDLE);
int hCrt = _open_osfhandle( (long) handle_out, _O_TEXT );
FILE* hf_out = _fdopen(hCrt, "w");
setvbuf(hf_out, NULL, _IONBF, 1);
*stdout = *hf_out;

//Create the application instance
OGLApplication* myapp = OGLApplication::CreateApplication(hInstance);

exitcode = myapp->Run();

//Free the console window


return exitcode;

Here is another guy’s code which I felt may help me:

Here something within my code which I have been told will make my life a lot easier for the implementation: