Hi, I have an 2D GIS application thats have a lot of 3d points (lines/polylines/polygons) (ZERO on Z).
My ortho config is this:
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(m_ptWorldX1, m_ptWorldX2, m_ptWorldY1, m_ptWorldY2, -1, 1);
glTranslated(-m_movedX, m_movedY, 0.0);
// Set the model matrix as the current matrix
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
So I need to decline on my Y2 to do a fake 3D vision?
How to do it?
| | to / \ (on image, from A to C)
I dont know if I went clear…