How do I stop is so that when the tly goes below zero everything doesn’t turn upside down.
if (tly < 0)
{
glScalef(tly / 4, tly / 4, 0);
b.DrawBarChart(*columnHeadChar0, *columnHeadChar1, *columnHeadChar2, *columnHeadChar3, *columnHeadChar4, *columnHeadChar5,
columnTotal0, columnTotal1, columnTotal2, columnTotal3, columnTotal4, columnTotal5, 400, tlx, tly);
}
else
{
glScalef(tly / 4, tly / 4, 0);
b.DrawBarChart(*columnHeadChar0, *columnHeadChar1, *columnHeadChar2, *columnHeadChar3, *columnHeadChar4, *columnHeadChar5,
columnTotal0, columnTotal1, columnTotal2, columnTotal3, columnTotal4, columnTotal5, 400, tlx, tly);
}