View Full Version : Pan Functionality using OpenGL 2.0

11-17-2014, 03:01 AM

This is my first post in this forum and to start with this I would like to know how panning to be done in OpenGL. I referred some discussions went through from the link (https://www.opengl.org/discussion_boards/showthread.php/182433-How-to-improve-zoom-and-panning-functionality-OpenGL-ES-2). Since I am new to OpenGL concepts and I had done zoom functionality of my 3D model using Camera functions like setPos and setDir. I would like to know is there any same way to do Pan like this or Is there any API available in OpenGL Matrix to get started.